# Sound quality loss when changing views

**URL:** https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871
**Category:** FMOD Studio
**Created:** [July 22, 2019, 11:32pm UTC](https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871 "2019-07-22T23:32:12Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![jskoker](https://avatars.discourse-cdn.com/v4/letter/j/2bfe46/32.png) [@jskoker](https://qa.fmod.com/u/jskoker)
#### Post date: [July 22, 2019, 11:32pm UTC](https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871/1 "2019-07-22T23:32:12Z")

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Example here:  
https://streamable.com/t/cpo4o

On switching from one view then back to the original there seems to be a sound quality loss with certain events that I have created. The program is X-Plane 11 and I use FMOD 1.8 (the only supported version for now)

My export settings are Stereo with vorbis encoding at 100% quality, but I’ve tried other settings to no avail. Is there something I might be doing wrong? TIA

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [July 29, 2019, 3:49am UTC](https://qa.fmod.com/t/sound-quality-loss-when-changing-views/14871/2 "2019-07-29T03:49:49Z")

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It sounds like there’s some phasing going on - perhaps some events are being doubled up or there are too many listeners in the game world. I would recommend asking the X-Plane developers for assistance in tracking this bug down.
