# Sound won't switch to new device

**URL:** <https://qa.fmod.com/t/sound-wont-switch-to-new-device/15621>\
**Category:** FMOD Engine\
**Created:** [April 9, 2020, 12:26am UTC](https://qa.fmod.com/t/sound-wont-switch-to-new-device/15621 "2020-04-09T00:26:08Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![paras238](https://avatars.discourse-cdn.com/v4/letter/p/5f8ce5/32.png) [@paras238](https://qa.fmod.com/u/paras238)\
**Post date:** [June 13, 2020, 6:15pm UTC](https://qa.fmod.com/t/sound-wont-switch-to-new-device/15621/15 "2020-06-13T18:15:08Z")

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Hello  
I just put up a post and immediately after, I stumbled across this one. I can confirm that I’m having the same issue on Windows. All the other active applications auto switch to the newly selected audio device except for my game and FMOD studio.

> [@FMOD does not auto-switch to the default playback device](https://qa.fmod.com/t/fmod-does-not-auto-switch-to-the-default-playback-device/15884):
>
> Hello I’ve noticed that when I change the default playback device from the bottom right of my taskbar, FMOD still continues playback on the previous device. While going through some other posts I got to know that there is System::setDriver that can be used to switch audio devices, but since UE4 (and literally every other active application) switches the audio device automatically, I was hoping that this capability is present in FMOD too? I also noticed the same behavior in FMOD studio. The stud…

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_[View the full topic](https://qa.fmod.com/t/sound-wont-switch-to-new-device/15621)._
