# Sound works in Unreal Editor 4.18 but not in packaged version. Errors during validation.

**URL:** https://qa.fmod.com/t/sound-works-in-unreal-editor-4-18-but-not-in-packaged-version-errors-during-validation/13958
**Category:** Unreal Engine
**Created:** [June 21, 2018, 9:34pm UTC](https://qa.fmod.com/t/sound-works-in-unreal-editor-4-18-but-not-in-packaged-version-errors-during-validation/13958 "2018-06-21T21:34:53Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![jessekirbs](https://avatars.discourse-cdn.com/v4/letter/j/6de8d8/32.png) [@jessekirbs](https://qa.fmod.com/u/jessekirbs)
#### Post date: [June 21, 2018, 9:34pm UTC](https://qa.fmod.com/t/sound-works-in-unreal-editor-4-18-but-not-in-packaged-version-errors-during-validation/13958/1 "2018-06-21T21:34:53Z")

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Heyo - My audio works perfectly fine inside the editor, but when packaged the game is completely silent. I’m using Unreal Engine 4.18.

In Unreal, if I select Validate FMOD, I get the following message:

The Studio tool is different to the version the integration was built against. The integration may not be able to load the banks that the tool builds.

Built Version: 1.10.04  
DLL Version: 1.10.04  
Studio Version: -83684416.675.-357658432

We recommend using the Studio tool that matches the integration.

I’ve tried re-downloading the integration and reinstalling the executable and I continue to get the above message. I am also getting errors during packaging about not finding ‘OculusSpatializerFMOD’ plugin. I’ve verified that it is in the FMOD Plugins folder. Any ideas? Thanks!

Specs:  
Unreal 4.18  
Windows 10  
NVIDIA GTX 980  
8g RAM

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<div class="post-metadata">

### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [June 24, 2018, 11:29pm UTC](https://qa.fmod.com/t/sound-works-in-unreal-editor-4-18-but-not-in-packaged-version-errors-during-validation/13958/2 "2018-06-24T23:29:42Z")

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> [@](#):
>
> Heyo - My audio works perfectly fine inside the editor, but when packaged the game is completely silent. I’m using Unreal Engine 4.18.
> 
> In Unreal, if I select Validate FMOD, I get the following message:
> 
> The Studio tool is different to the version the integration was built against. The integration may not be able to load the banks that the tool builds.
> 
> Built Version: 1.10.04  
> DLL Version: 1.10.04  
> Studio Version: -83684416.675.-357658432
> 
> We recommend using the Studio tool that matches the integration.
> 
> I’ve tried re-downloading the integration and reinstalling the executable and I continue to get the above message. I am also getting errors during packaging about not finding ‘OculusSpatializerFMOD’ plugin. I’ve verified that it is in the FMOD Plugins folder. Any ideas? Thanks!
> 
> Specs:  
> Unreal 4.18  
> Windows 10  
> NVIDIA GTX 980  
> 8g RAM

What version of FMOD Studio are you using to build the banks?
