# Sounds being muted after game runs for some time

**URL:** https://qa.fmod.com/t/sounds-being-muted-after-game-runs-for-some-time/14156
**Category:** Unreal Engine
**Created:** [October 23, 2018, 12:11pm UTC](https://qa.fmod.com/t/sounds-being-muted-after-game-runs-for-some-time/14156 "2018-10-23T12:11:28Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Renato777](https://avatars.discourse-cdn.com/v4/letter/r/65b543/32.png) [@Renato777](https://qa.fmod.com/u/Renato777)
#### Post date: [October 23, 2018, 12:11pm UTC](https://qa.fmod.com/t/sounds-being-muted-after-game-runs-for-some-time/14156/1 "2018-10-23T12:11:28Z")

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Hello,

We have integrated Fmod Studio 1.10.05 and AudioMotors 2.00.00 with our project in Unreal and we’re now having some problems with a few sounds (mostly AudioMotors instruments) being muted after the game has been running for some time.  
We figure it might be the Real/Total Channel Count that is being reached, so we have set the events that are being muted to “Priority: Highest”.  
However, this did not solve the issue. I was wondering if you have any ideas on what might be the problem.

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### Author: ![holleygray](https://avatars.discourse-cdn.com/v4/letter/h/eada6e/32.png) [@holleygray](https://qa.fmod.com/u/holleygray)
#### Post date: [January 20, 2019, 12:19pm UTC](https://qa.fmod.com/t/sounds-being-muted-after-game-runs-for-some-time/14156/2 "2019-01-20T12:19:09Z")

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Hi,

We’re experiencing the same issue. Have you managed to solve it?

We’re really close to release, so it’s quite a concern at the moment.

Thanks!
