# Sounds Cuting Itself

**URL:** <https://qa.fmod.com/t/sounds-cuting-itself/11613>\
**Category:** FMOD Studio\
**Created:** [August 21, 2014, 12:20am UTC](https://qa.fmod.com/t/sounds-cuting-itself/11613 "2014-08-21T00:20:53Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [July 13, 2021, 3:48pm UTC](https://qa.fmod.com/t/sounds-cuting-itself/11613/15 "2021-07-13T15:48:30Z")

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Though I’m not a Unity user, we’ve recently discussed something similar: [Event stops before playing with loop and trigger zone. New bug?](https://qa.fmod.com/t/event-stops-before-playing-with-loop-and-trigger-zone-new-bug/17419)

If your event isn’t looped, it should be considered as “one shot” by default, and so a new instance will be automatically started each time the event is started.

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_[View the full topic](https://qa.fmod.com/t/sounds-cuting-itself/11613)._
