# Sounds hearable from the top

**URL:** <https://qa.fmod.com/t/sounds-hearable-from-the-top/16194>\
**Category:** FMOD Engine\
**Tags:** cpp\
**Created:** [September 19, 2020, 1:39pm UTC](https://qa.fmod.com/t/sounds-hearable-from-the-top/16194 "2020-09-19T13:39:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Dominator4](https://avatars.discourse-cdn.com/v4/letter/d/f08c70/32.png) [@Dominator4](https://qa.fmod.com/u/Dominator4)\
**Post date:** [September 19, 2020, 1:39pm UTC](https://qa.fmod.com/t/sounds-hearable-from-the-top/16194/1 "2020-09-19T13:39:26Z")

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Hello, I have a problem, I made a 3D sound in my game but I dont know how to make sounds under character sounds another than that over the character. I was making 3D sound based on Fmod API/ low level guide. I can proceed to the source of the sound in 2D but I cant make it in 3D. Is it even possible in Fmod? If yes, can u tell me names of the functions what I need to know/use?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 25, 2020, 12:53am UTC](https://qa.fmod.com/t/sounds-hearable-from-the-top/16194/2 "2020-09-25T00:53:13Z")

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You can use [Channel::setMode](https://fmod.com/resources/documentation-api?version=2.1&page=core-api-channelcontrol.html#channelcontrol_setmode) to change between `FMOD_2D` and `FMOD_3D`.
