# Sounds in FMOD not being heard while game is Paused

**URL:** <https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051>\
**Category:** Unity\
**Created:** [June 17, 2025, 9:23pm UTC](https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051 "2025-06-17T21:23:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![chusterii](https://avatars.discourse-cdn.com/v4/letter/c/ed8c4c/32.png) [@chusterii](https://qa.fmod.com/u/chusterii)\
**Post date:** [June 17, 2025, 9:23pm UTC](https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051/1 "2025-06-17T21:23:55Z")

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Hi,

Whenever we are pausing the game (via time.timescale = 0), all sounds from FMOD stop being heard. I’ve debugged the sounds a bit using logs and the sounds are actually playing (State: PLAYING, Paused: False) but nothing sounds in Unity. Any help could be much appreciated. Using Unity 2023.2.20 and FMOD 2.02.28.

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [June 20, 2025, 3:53am UTC](https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051/2 "2025-06-20T03:53:55Z")

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Hi,

Unfortunately I haven’t been able to reproduce the issue you’re describing. A few questions:

- Are you using the integration code provided with FMOD for Unity (i.e. RuntimeManager) to handle FMOD, or your own code?
- Could I get a short series of steps that reproduce the issue for you? The simpler the steps, the better
- Could I also get you to set FMOD’s [logging level](https://www.fmod.com/docs/2.02/unity/settings.html#logging-level) to Log, enable [API error logging](https://www.fmod.com/docs/2.02/unity/settings.html#enable-api-error-logging), and post a log where the issue is occurring?

Thanks!
