# Sounds lagging behind listener if it's moving too fast

**URL:** <https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [April 19, 2026, 4:02pm UTC](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200 "2026-04-19T16:02:25Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [May 18, 2026, 3:45am UTC](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200/4 "2026-05-18T03:45:42Z")

</div>

Thank you for the additional details and repro steps.

This actually looks very similar to the following Cinemachine-related listener velocity issue:

> [@Doppler effect/relative velocity with Cinemachine camera does weird things?](https://qa.fmod.com/t/doppler-effect-relative-velocity-with-cinemachine-camera-does-weird-things/21309/4):
>
> Hi, With these changes, all listeners will have Doppler enabled: Change the SetListenerLocation in RunTimeManger.cs: public static void SetListenerLocation(int listenerIndex, GameObject gameObject, GameObject attenuationObject = null, Vector3 velocity = new Vector3()) { if (attenuationObject) { Instance.studioSystem.setListenerAttributes(listenerIndex, RuntimeUtils.To3DAttributes(gameObject.transform), RuntimeUtils.ToFMODVector(attenuationObject.transform.position)); } …

In short, the issue appears to be related to the FMOD Studio Listener transform being affected by the Cinemachine-driven camera update during very fast movement.

Could you please try the workaround/testing suggestions from that thread and let me know whether they improve the flickering on your end as well?

Also, could you please confirm which FMOD Studio and FMOD Unity integration versions you are using?

You can find the Unity integration version under:

`FMOD → About Integration`

---

_[View the full topic](https://qa.fmod.com/t/sounds-lagging-behind-listener-if-its-moving-too-fast/24200)._
