# SourceBankPathUnformatted destroyed by SourceBankPathRelative

**URL:** <https://qa.fmod.com/t/sourcebankpathunformatted-destroyed-by-sourcebankpathrelative/15035>\
**Category:** Unity\
**Created:** [September 9, 2019, 8:31pm UTC](https://qa.fmod.com/t/sourcebankpathunformatted-destroyed-by-sourcebankpathrelative/15035 "2019-09-09T20:31:43Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ttsmike](https://avatars.discourse-cdn.com/v4/letter/t/f07891/32.png) [@ttsmike](https://qa.fmod.com/u/ttsmike)\
**Post date:** [September 9, 2019, 8:31pm UTC](https://qa.fmod.com/t/sourcebankpathunformatted-destroyed-by-sourcebankpathrelative/15035/1 "2019-09-09T20:31:43Z")

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Hi. We have multiple team members working on a project, and it’s impractical for us to work out of the exact same folders/drives on our machines. So I went ahead and changed `sourceProjectPath` and `SourceBankPathUnformatted` inside `FMODStudioSettings.asset` to relative paths (i.e. `../FMOD/Game.fspro` and `../FMOD/Build` respectfully).

There are 2 problems, but the bigger one is that `SourceBankPathUnformatted` is getting set an absolute path once refreshed inside Unity (i.e. `C:/Work/Game/FMOD/Build`), which as an example breaks things on the Mac.

Workarounds: I noticed that if I changed FModStudioSettings from inside Unity to the `Multi Platform Build` mode, it would not destroy this setting… until I switched it back to `Project` mode. This isn’t practical though as we’d like to leave it on `Project` mode. I just wanted to point out that I was able to make it operate as expected if I changed the mode.

What we did internally to workaround the issue was to stop `SourceBankPathRelative`'s setter from writing `SourceBankPathUnformatted`. I didn’t want to dig too deeply in to the FMOD Unity internals to correct the incorrect _Path-\>Absolute Path_ conversion, but it would be great if this got fixed in an updated version.

Unity `2019.1.14f1` with FMOD Unity Integration `2.00.04`.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 17, 2019, 1:18am UTC](https://qa.fmod.com/t/sourcebankpathunformatted-destroyed-by-sourcebankpathrelative/15035/2 "2019-09-17T01:18:01Z")

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Thanks for the feedback, currently the integration use a relative path but only if the linked project/directory is in the Unity project folder next to the `Assets` folder.

We do have plans on improving this and more in the near future.
