# Spatial Audio Passthrough Bus

**URL:** <https://qa.fmod.com/t/spatial-audio-passthrough-bus/18986>\
**Category:** FMOD Studio\
**Created:** [July 8, 2022, 3:20pm UTC](https://qa.fmod.com/t/spatial-audio-passthrough-bus/18986 "2022-07-08T15:20:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![midu77](https://avatars.discourse-cdn.com/v4/letter/m/a3d4f5/32.png) [@midu77](https://qa.fmod.com/u/midu77)\
**Post date:** [July 8, 2022, 3:20pm UTC](https://qa.fmod.com/t/spatial-audio-passthrough-bus/18986/1 "2022-07-08T15:20:16Z")

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Is it possible in FMOD Studio to route audio to a passthrough bus?

I need some audio (first person voice, music) not to be binauralized when passed to Windows Sonic for Headphones. The 7.1.4 bed gets binauralized. The audio objects (3D Object Spatializer) also, of course. In Wwise there is a separate path for passthrough. Is there a possibility in FMOD, too?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [July 18, 2022, 1:13am UTC](https://qa.fmod.com/t/spatial-audio-passthrough-bus/18986/2 "2022-07-18T01:13:19Z")

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As of the time of writing (July of 2022), we do not currently support passthrough buses for Windows Sonic.

I’ve added this suggestion to our feature/improvement tracker.
