# Spatialize Position of Scatterer relative to...?

**URL:** <https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227>\
**Category:** FMOD Studio\
**Created:** [December 1, 2018, 11:42am UTC](https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227 "2018-12-01T11:42:03Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![megagon](https://avatars.discourse-cdn.com/v4/letter/m/e19adc/32.png) [@megagon](https://qa.fmod.com/u/megagon)\
**Post date:** [December 1, 2018, 11:42am UTC](https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227/1 "2018-12-01T11:42:03Z")

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Hey,

I am pretty new to fmod and mainly working on the Unity integration side, but I have a question regarding the following statement:

> [@Scattered Sound Module Random Panning?](https://qa.fmod.com/t/scattered-sound-module-random-panning/13248/5):
>
> The random positions assigned by a scatterer are offsets from the position of the _event emitter,_ not the listener;

Will those offsets always stay relative to the emitter (i.e. moving along when updating the emitter position via set3Dattributes) or are/can they be at a fixed world position?

The later option would be pretty awesome, as we have a fast moving camera including the listener and having sounds passing by would be great!

Thanks!  
Jan

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [December 4, 2018, 3:00am UTC](https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227/2 "2018-12-04T03:00:46Z")

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Hi Jan,

Yes, the offset is always relative to the event emitter, so if the event emitter moves, those spawned scatterer sounds will move with it. If you need events to be at fixed positions in the world, I would suggest using game code to spawn random event instances based on an offset to the listener.

Having spawned scatterer sounds be fixed to the game world is a very interesting idea. I’ve passed this suggestion onto our API department to consider for future versions.

Thanks,  
Richard

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**Author:** ![Soundsbyjohan](https://avatars.discourse-cdn.com/v4/letter/s/ecb155/32.png) [@Soundsbyjohan](https://qa.fmod.com/u/Soundsbyjohan)\
**Post date:** [November 25, 2022, 1:32pm UTC](https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227/3 "2022-11-25T13:32:57Z")

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Hi Richard

Did this ever make it to a live version of FMOD? Would be a very useful feature.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [November 28, 2022, 11:34pm UTC](https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227/4 "2022-11-28T23:34:16Z")

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Unfortunately, no, the task is still in our backlog and currently unscheduled.
