# Spatializer Distance Override not working?

**URL:** <https://qa.fmod.com/t/spatializer-distance-override-not-working/21512>\
**Category:** FMOD Studio\
**Created:** [April 19, 2024, 4:18am UTC](https://qa.fmod.com/t/spatializer-distance-override-not-working/21512 "2024-04-19T04:18:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bdbr](https://avatars.discourse-cdn.com/v4/letter/b/a88e57/32.png) [@bdbr](https://qa.fmod.com/u/bdbr)\
**Post date:** [April 19, 2024, 4:18am UTC](https://qa.fmod.com/t/spatializer-distance-override-not-working/21512/1 "2024-04-19T04:18:18Z")

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I’m using an in-game parameter to automate the min/max distance of the Spatializer so that it automatically updates to any event that uses this preset spatializer, but I’m finding that it’s just not overriding the event min/max distance. Why is that the case?

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [April 23, 2024, 10:36pm UTC](https://qa.fmod.com/t/spatializer-distance-override-not-working/21512/2 "2024-04-23T22:36:58Z")

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What versions of FMOD Studio and the FMOD Engine/one of the integrations are you using?

Can I get you to elaborate on what specifically the issue is? Is the audio of the event not behaving as expected, or is it purely an issue with the min/max distance event macro - for example, when using [`Studio::EventInstance::getProperty`](https://www.fmod.com/docs/2.02/api/studio-api-eventinstance.html#studio_eventinstance_getproperty) and dependent functionality such as the min/max distance gizmo in Unity?

If you could provide me with a series of steps that reproduce the issue, demonstrating how you set up the automation and when/how exactly the issue occurs, that’d be great.
