# Spatializer Override Min & Max Distance values cannot review on UE - UE5.7.1 with FMOD 2.03.11

**URL:** <https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847>\
**Category:** Unreal Engine\
**Created:** [December 26, 2025, 3:09pm UTC](https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847 "2025-12-26T15:09:01Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![yihoe1](https://avatars.discourse-cdn.com/v4/letter/y/76d3ee/32.png) [@yihoe1](https://qa.fmod.com/u/yihoe1)\
**Post date:** [December 26, 2025, 3:09pm UTC](https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847/1 "2025-12-26T15:09:01Z")

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Hi,

I found a bug with Unreal integration - UE5.7.1 with FMOD 2.03.11

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/c/c5bf2080ee8e276337155ec71956fd9ec2fa6cf3.png)

When I change Distance override values,

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b3ceb426fdcc5d809a955a2fc997dc6f4aa296e0.png)

These gizmo is not changed.

But sound is changed.

When I change Event Macros Min & Max distance values,

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/404f0ef77c44a6061cca05035130ad59b2be3215.png)

gizmos have been changed.

When we use Distance override, we cannot preview this distance visually.

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [December 30, 2025, 11:53pm UTC](https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847/2 "2025-12-30T23:53:47Z")

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Thank you for bringing this to our attention!

I’ve passed this on to the development team for further investigation. I’ll update this thread once I have more information to share.

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**Author:** ![Kagegona](https://avatars.discourse-cdn.com/v4/letter/k/bbce88/32.png) [@Kagegona](https://qa.fmod.com/u/Kagegona)\
**Post date:** [February 14, 2026, 7:33pm UTC](https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847/3 "2026-02-14T19:33:37Z")

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Same problem here, the sound reduction does not take effect and the sound is either really loud or really quiet in Unreal despite good spatializer reduction when tried in Fmod.

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**Author:** ![ljourdan](https://avatars.discourse-cdn.com/v4/letter/l/e47774/32.png) [@ljourdan](https://qa.fmod.com/u/ljourdan)\
**Post date:** [February 14, 2026, 7:42pm UTC](https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847/4 "2026-02-14T19:42:41Z")

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Hello, what’s your os ? Mac or windows ?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 23, 2026, 5:47am UTC](https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847/5 "2026-02-23T05:47:34Z")

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Currently this is the expected behavior, if ‘override’ is enabled on the spatializer then it will override the distance values from the event macros and this is what the integration uses for setting attenuation and drawing the gizmos.

Although we have a task to make `getMinMaxDistance` also use the override from the spatializer but it likely won’t be added to 2.03.

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**Author:** ![ljourdan](https://avatars.discourse-cdn.com/v4/letter/l/e47774/32.png) [@ljourdan](https://qa.fmod.com/u/ljourdan)\
**Post date:** [February 23, 2026, 9:32pm UTC](https://qa.fmod.com/t/spatializer-override-min-max-distance-values-cannot-review-on-ue-ue5-7-1-with-fmod-2-03-11/23847/6 "2026-02-23T21:32:00Z")

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Hello,

We found the problem on our side with @Kagegona .

The issue was that we have a third person view and the camera is 22 meters away from our main character.

And this meant that we had the Listener on the camera by default on UE.

What we did: We overrode the Listener on the main character while keeping its rotation on that of the camera. After that, we no longer had any issues.

It seems like such a silly mistake to me, haha 😂. I hope this helps some people. 😊
