# Spawn feature

**URL:** <https://qa.fmod.com/t/spawn-feature/10895>\
**Category:** FMOD Studio\
**Created:** [November 28, 2012, 4:05pm UTC](https://qa.fmod.com/t/spawn-feature/10895 "2012-11-28T16:05:57Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![losfellos](https://avatars.discourse-cdn.com/v4/letter/l/b487fb/32.png) [@losfellos](https://qa.fmod.com/u/losfellos)\
**Post date:** [November 28, 2012, 4:05pm UTC](https://qa.fmod.com/t/spawn-feature/10895/1 "2012-11-28T16:05:57Z")

</div>

Hi,  
how do i realize the spawn feature known from FMOD Designer with Studio?

Thx  
Achim

---

<div class="post-metadata">

**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [November 29, 2012, 1:28am UTC](https://qa.fmod.com/t/spawn-feature/10895/2 "2012-11-29T01:28:42Z")

</div>

Unfortunately, Studio doesn’t have an equivalent of spawning behavior just yet. We’re still working on it, and expect to have it ready before the end of the year.

Depending on what you want spawn time for, you might be able to approximate its effects by using a combination of nested events, randomized parameters and loop regions, but such stop-gap measures are limited in what they can achieve.
