# Speaker output settings for VR/Meta SDK

**URL:** <https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093>\
**Category:** Unity\
**Created:** [March 10, 2026, 8:38am UTC](https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093 "2026-03-10T08:38:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![EyesAndArrows](https://avatars.discourse-cdn.com/v4/letter/e/0ea827/32.png) [@EyesAndArrows](https://qa.fmod.com/u/EyesAndArrows)\
**Post date:** [March 10, 2026, 8:38am UTC](https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093/1 "2026-03-10T08:38:26Z")

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I have two questions,

1. If I don’t end up swapping to the MetaSDK spatalisers, what is the suggested master bus speaker output settings when i’m using FMOD’s spatialisers for a VR game? (so should i have it set to 5.1/stereo etc?) Or is it just bypassing those settings and processing things differently once it goes onboard the VR device? Because technically they’re stereo outputs on the meta quest?

And 2. If i do swap to Meta Spatialisers with the SDK, i assume there’s a specific FMOD master bus output setting that I’m meant to have but I can’t find it in the documentation

Sorry if this is a silly question! Thanks for the help

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [March 12, 2026, 10:08pm UTC](https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093/2 "2026-03-12T22:08:51Z")

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Hi,

> [@EyesAndArrows](#):
>
> If I don’t end up swapping to the MetaSDK spatalisers, what is the suggested master bus speaker output settings when i’m using FMOD’s spatialisers for a VR game? (so should i have it set to 5.1/stereo etc?) Or is it just bypassing those settings and processing things differently once it goes onboard the VR device? Because technically they’re stereo outputs on the meta quest?

You are correct that the Quest headset ultimately outputs stereo audio (headphones), so it’s generally recommended to keep the FMOD speaker mode set to `Stereo`.

> [@EyesAndArrows](#):
>
> And 2. If i do swap to Meta Spatialisers with the SDK, i assume there’s a specific FMOD master bus output setting that I’m meant to have but I can’t find it in the documentation

If you switch to the Meta XR Audio spatializer, you should also keep the speaker mode set to `Stereo`, as this matches the expected output format for Quest.

There is also a related discussion about Quest spatialization settings here that may be useful:

> [@Meta Quest 3 headsets - Spatial FMod settings](https://qa.fmod.com/t/meta-quest-3-headsets-spatial-fmod-settings/21268):
>
> We’re looking to develop spatial audio for the Meta Quest 3 headsets (Unity). We have the Oculus FMod plug-ins but wondered what the optimal spatial FMod settings would be in 3D events and the global mixer - including project preferences?

Hope this helps!
