# Sporadic FMOD Crashing AudioPlayableOutput

**URL:** https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224
**Category:** Unity
**Created:** [November 18, 2019, 10:34am UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224 "2019-11-18T10:34:43Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![deathbypixel](https://avatars.discourse-cdn.com/v4/letter/d/ec9cab/32.png) [@deathbypixel](https://qa.fmod.com/u/deathbypixel)
#### Post date: [November 18, 2019, 10:34am UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224/1 "2019-11-18T10:34:43Z")

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Hi,

I’m trying to track down an issue where I get the error (in windows Il2cpp builds) (see below) mid-gameplay. I don’t have many leads except that I think it occurs when Im setting 3d attributes for a sound (position) and starting this event with instance.start() - possibly this could happen to the same event instance several times in a frame. May or may not be related.

Could someone please point me in a direction of what could be going wrong here - the error message is cryptic.

I have disabled Unitys sound system in preferences. I have changed the dsp buffer to 256.

Thanks in advance

AudioPlayableOutput::OnApplyFMOD: Could not get FMOD System.

0x00007FFFD8D2F70C (UnityPlayer) PAL\_Thread\_SupportsThreads  
0x00007FFFD8D324F9 (UnityPlayer) PAL\_Thread\_SupportsThreads  
0x00007FFFD8D22868 (UnityPlayer) PAL\_Thread\_SupportsThreads  
0x00007FFFD9EACDA3 (UnityPlayer) PAL\_Memory\_Free  
0x00007FFFD995F4A1 (UnityPlayer) PAL\_Memory\_Free  
0x00007FFFD97493E3 (UnityPlayer) PAL\_Thread\_YieldExecution  
0x00007FFFD9749946 (UnityPlayer) PAL\_Thread\_YieldExecution  
0x00007FFFD943FAE7 (UnityPlayer) UnityMain  
0x00007FFFD943FBB5 (UnityPlayer) UnityMain  
0x00007FFFD944331F (UnityPlayer) UnityMain  
0x00007FFFD8D650F2 (UnityPlayer) PAL\_Thread\_SupportsThreads  
0x00007FFFD8D638EA (UnityPlayer) PAL\_Thread\_SupportsThreads  
0x00007FFFD8D680C9 (UnityPlayer) PAL\_Thread\_SupportsThreads  
0x00007FFFD8D6BD5B (UnityPlayer) UnityMain  
0x00007FF68F4411F2 (ProjectMetal)  
0x00007FF835487BD4 (KERNEL32) BaseThreadInitThunk  
0x00007FF83690CED1 (ntdll) RtlUserThreadStart

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### Author: ![deathbypixel](https://avatars.discourse-cdn.com/v4/letter/d/ec9cab/32.png) [@deathbypixel](https://qa.fmod.com/u/deathbypixel)
#### Post date: [November 18, 2019, 10:49am UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224/2 "2019-11-18T10:49:14Z")

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further investigation, this may be down to having the Unity audio system disabled in settings - and having an audisource (by accident) in the scene. Still need to confirm this is the case

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [November 22, 2019, 3:09am UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224/3 "2019-11-22T03:09:38Z")

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The FMOD Integration won’t produce that type of log/error, it is likely to do with the built it Unity audio.

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### Author: ![deathbypixel](https://avatars.discourse-cdn.com/v4/letter/d/ec9cab/32.png) [@deathbypixel](https://qa.fmod.com/u/deathbypixel)
#### Post date: [November 22, 2019, 7:58am UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224/4 "2019-11-22T07:58:03Z")

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Yes it´s internal unity due to audio system being disabled but a timeline accesing an AudioSource

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### Author: ![ellelalala](https://avatars.discourse-cdn.com/v4/letter/e/b9bd4f/32.png) [@ellelalala](https://qa.fmod.com/u/ellelalala)
#### Post date: [March 26, 2023, 4:43am UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224/5 "2023-03-26T04:43:57Z")

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Hi! I’m having this error when I quit and restarted a project. I’ve reinstalled the FMOD integration, Unity “built in audio” audio system is disabled in the Setup Wizard. Should I re-import and re-engage it. Your thread is cryptic in that it never says how to solve the problem. Any help would be very much appreciated!!

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [March 30, 2023, 12:22am UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224/6 "2023-03-30T00:22:12Z")

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The OP mentioned that they had the built-in Unity audio disabled but a Unity AudioSource was still being accessed from a Timeline, and this leads to those errors. Implying that by removing the Unity AudioSource, the errors are now gone.

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### Author: ![gordon.arber](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/gordon.arber/32/4804_2.png) [@gordon.arber](https://qa.fmod.com/u/gordon.arber)
#### Post date: [April 1, 2023, 6:40pm UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224/7 "2023-04-01T18:40:09Z")

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UPDATE:  
After completing the tutorial, FMOD maks this super easy by running the Setup Wizard.

_Cameron, can you go into detail on how your removed the Unity AudioSource?_
