# SRS / Dolby licensing

**URL:** https://qa.fmod.com/t/srs-dolby-licensing/12790
**Category:** FMOD Studio
**Created:** [November 2, 2016, 3:39pm UTC](https://qa.fmod.com/t/srs-dolby-licensing/12790 "2016-11-02T15:39:43Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![blitworks](https://avatars.discourse-cdn.com/v4/letter/b/58f4c7/32.png) [@blitworks](https://qa.fmod.com/u/blitworks)
#### Post date: [November 2, 2016, 3:39pm UTC](https://qa.fmod.com/t/srs-dolby-licensing/12790/1 "2016-11-02T15:39:43Z")

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Hi!,

**We’re wondering if (besides the FMOD license) we need to request any special Dolby or SRS license or display any logo or trademark for our commercial PS4 game.**

More info:

- We’d like to avoid any third party licensing issues other than FMOD.

- I’m manually setting the software format to FMOD\_SPEAKERMODE\_7POINT1  
to avoid the SRS 5.1 Surround Sound Encoder being used automatically  
(which is the only thing I’ve seen in the documentation that needs  
licensing).

- I’m initializing FMOD **without** FMOD\_INIT\_PREFER\_DOLBY\_DOWNMIX

**- Can I safely assume that forcing the speaker mode to FMOD\_SPEAKERMODE\_7POINT1 like that, any other speaker configurations the final user may have will be downmixed accordingly ?, what would be the impact of this?**

Thanks in advance!
