# Static linking libscepad on PC

**URL:** <https://qa.fmod.com/t/static-linking-libscepad-on-pc/22159>\
**Category:** Unreal Engine\
**Created:** [October 3, 2024, 3:00pm UTC](https://qa.fmod.com/t/static-linking-libscepad-on-pc/22159 "2024-10-03T15:00:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jakobl](https://avatars.discourse-cdn.com/v4/letter/j/d6d6ee/32.png) [@jakobl](https://qa.fmod.com/u/jakobl)\
**Post date:** [October 3, 2024, 3:00pm UTC](https://qa.fmod.com/t/static-linking-libscepad-on-pc/22159/1 "2024-10-03T15:00:19Z")

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Hi! I want to check status for DualSense vibration and speaker support on PC.

On PS5 FMOD can directly connect a vibration port to a DualSense controller. However on Windows it doesn’t seem to play nice even if libscepad\_static is available. Seems like a shame to lose this feature on PC.

Is it possible to configure the FMOD plugin for Unreal to use the static version of libscepad?

Best regards

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 7, 2024, 11:55pm UTC](https://qa.fmod.com/t/static-linking-libscepad-on-pc/22159/2 "2024-10-07T23:55:58Z")

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Hi,

> [@jakobl](#):
>
> Is it possible to configure the FMOD plugin for Unreal to use the static version of libscepad?

Unfortunately, controller vibration is only supported on PS5.
