# Steam Audio Specializer

**URL:** <https://qa.fmod.com/t/steam-audio-specializer/24354>\
**Category:** FMOD Studio\
**Created:** [June 23, 2026, 6:35pm UTC](https://qa.fmod.com/t/steam-audio-specializer/24354 "2026-06-23T18:35:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Luurio](https://avatars.discourse-cdn.com/v4/letter/l/ecb155/32.png) [@Luurio](https://qa.fmod.com/u/Luurio)\
**Post date:** [June 23, 2026, 6:35pm UTC](https://qa.fmod.com/t/steam-audio-specializer/24354/1 "2026-06-23T18:35:45Z")

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Hello, I just got the Steam audio plugin to work with fmod and my UE5 project, and there is a big noticeable difference in the audio sim (Very cool). My problem/confusion is with how the Steam Audio Spatializer looks in fmod compared to the Steam Audio Documentation.

My Project:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/65413d27102b8ae86a07a753d042b9f51001857b.png)

Steam Audio documentation:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/3/31db60faa7854e2ab5ce184c011e36a2619bed6a.png)

Is the documentation not up to date or is the plugin not correctly integrated into Fmod?  
Fmod version - 2,03,12  
Steam Audio version - 4,8,1

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [June 24, 2026, 12:06am UTC](https://qa.fmod.com/t/steam-audio-specializer/24354/2 "2026-06-24T00:06:23Z")

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An FMOD Studio plug-in typically consists of two files:

- **A .dll file,** which contains the actual workings of the plug-in: How it processes sound, what variables it has, what inputs it takes, and so on.
- **A .plugin.js file,** which defines how the plug-in is presented in FMOD Studio: How controls are labelled, what order they’re presented in, how they’re grouped, whether enumerated properties should be presented as dials, number boxes, or drop-down menus, and so on.

Judging by your screenshots, something is wrong with that second file; perhaps it’s missing, or has the wrong name, or has been put in a different location to the .dll, or something similar. Whatever’s wrong with it, FMOD Studio is unable to detect it, and so is falling back on its default method of presenting a plug-in’s controls: It’s ordering them by type only, displaying nearly everything as a dial, and not presenting any custom graphical displays.

Looking at the Steam Audio documentation, the file you need is called `src/phonon_fmod.plugin.js`, and you should be able to find it in `steamaudio_fmod.zip`. Is this file missing from the .zip? If it is, you will have to obtain a copy of it from the developers of the plug-in.

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<div class="post-metadata">

**Author:** ![Luurio](https://avatars.discourse-cdn.com/v4/letter/l/ecb155/32.png) [@Luurio](https://qa.fmod.com/u/Luurio)\
**Post date:** [June 24, 2026, 10:29am UTC](https://qa.fmod.com/t/steam-audio-specializer/24354/3 "2026-06-24T10:29:48Z")

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You are right I found the .js file and placed it in the same location as the .dll files
