# SteamVR Interaction System prefabs + FMOD

**URL:** https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139
**Category:** FMOD Studio
**Created:** [October 13, 2018, 6:51pm UTC](https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139 "2018-10-13T18:51:12Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![noizgirl](https://avatars.discourse-cdn.com/v4/letter/n/ecc23a/32.png) [@noizgirl](https://qa.fmod.com/u/noizgirl)
#### Post date: [October 13, 2018, 6:51pm UTC](https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139/1 "2018-10-13T18:51:12Z")

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is there an easy way to swap out the Unity AudioSource/Clips for FMOD in the prefabs found in the Interaction System?

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [October 15, 2018, 2:27am UTC](https://qa.fmod.com/t/steamvr-interaction-system-prefabs-fmod/14139/2 "2018-10-15T02:27:02Z")

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Hi Paula,

Unfortunately there isn’t a quick way to swap the native Unity AudioSource clips for FMOD events. You will need to create an event for each clip and inform Unity when it needs to be started.

Thanks,  
Richard
