# Stereo music appears to become mono when I put it into FMOD

**URL:** https://qa.fmod.com/t/stereo-music-appears-to-become-mono-when-i-put-it-into-fmod/12479
**Category:** FMOD Studio
**Created:** [May 4, 2016, 10:45pm UTC](https://qa.fmod.com/t/stereo-music-appears-to-become-mono-when-i-put-it-into-fmod/12479 "2016-05-04T22:45:04Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![JesseLyon](https://avatars.discourse-cdn.com/v4/letter/j/47e85d/32.png) [@JesseLyon](https://qa.fmod.com/u/JesseLyon)
#### Post date: [May 6, 2016, 11:30pm UTC](https://qa.fmod.com/t/stereo-music-appears-to-become-mono-when-i-put-it-into-fmod/12479/3 "2016-05-06T23:30:58Z")

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> [@](#):
>
> It seems disabling the 3D Panner on the master track resolved my issue!

FMOD assumes both channels originate from the same position when a stereo source is placed in 3D space. Ideally we would be able to set a stereo spread width when placing 3D stereo sounds. This is a feature just added in UE4.11 (Stereo Spatialization)…

> **[4.11 has been released and the full notes are available to read here.](https://www.unrealengine.com/de/blog/unreal-engine-4-11-released)**
>
> Unreal Engine 4.11 has been released with tons of updates, including 92 contributions from the talented developer community via GitHub! This release is packed with many new rendering and animation features, numerous performance optimizations,...

I have asked here if we can get this feature in FMOD (as well as the rest of the audio features just released in 4.11)…

> **[Unreal 4.11 Audio features](https://qa.fmod.com/t/unreal-4-11-audio-features/)**
>
> Just curious if you guys are planning on supporting any of the new audio features now available in the UE4.11 audio engine… Stereo Spatialization - Stereo spread for 3D world placed stereo emittors Sound Focus - Ability to attenuate sounds...

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