# Stolen with audibility

**URL:** <https://qa.fmod.com/t/stolen-with-audibility/24081>\
**Category:** Unity\
**Tags:** xboxone\
**Created:** [March 4, 2026, 2:49pm UTC](https://qa.fmod.com/t/stolen-with-audibility/24081 "2026-03-04T14:49:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![geoffrey86](https://avatars.discourse-cdn.com/v4/letter/g/b782af/32.png) [@geoffrey86](https://qa.fmod.com/u/geoffrey86)\
**Post date:** [March 4, 2026, 2:49pm UTC](https://qa.fmod.com/t/stolen-with-audibility/24081/1 "2026-03-04T14:49:04Z")

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Hey everyone,

I’m developing a Unity game (using FMOD Unity integration, latest version on Unity 2021.3.45f2 LTS) for Xbox/PC, and I’m hitting this annoying FMOD error spam in the console: `[FMOD] SystemI::updateChannels : Channel 0xB205F9 Stolen with audibility 0.158352`. It happens frequently during gameplay, especially with multiple sounds like footsteps, ambient effects, and music overlapping.

Not only is it flooding the logs, but my game starts lagging badly – frame drop and getting stuck for 20-30 second on the XBOX. Audibility is low, so it’s virtual voices getting stolen by higher priority ones, I think.​

**My Setup:**

- Unity 2021.3.45f2 LTS

- FMOD 2.02.30

- Target: Xbox GameCore + PC builds

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 13, 2026, 5:20am UTC](https://qa.fmod.com/t/stolen-with-audibility/24081/2 "2026-03-13T05:20:32Z")

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> [@geoffrey86](#):
>
> Audibility is low, so it’s virtual voices getting stolen by higher priority ones, I think.​

This is correct, these warnings will only appear in Debug/Development builds and not when using the Release libs. You can also adjust the number of real and virtual instances available in the FMOD Unity Settings.
