# Stop/Clear/Reset all sounds to return to main menu

**URL:** https://qa.fmod.com/t/stop-clear-reset-all-sounds-to-return-to-main-menu/20047
**Category:** Unity
**Created:** [March 31, 2023, 7:50pm UTC](https://qa.fmod.com/t/stop-clear-reset-all-sounds-to-return-to-main-menu/20047 "2023-03-31T19:50:04Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![zanardi](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/zanardi/32/1045_2.png) [@zanardi](https://qa.fmod.com/u/zanardi)
#### Post date: [March 31, 2023, 7:50pm UTC](https://qa.fmod.com/t/stop-clear-reset-all-sounds-to-return-to-main-menu/20047/1 "2023-03-31T19:50:04Z")

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Hi there! I was wondering if there’s a way too just reset everything when the game is returning to the main menu. Actually I have a sound that may play if a certain parameter is set, and I’m setting this parameter to it’s default value before returning to the Main Menu.

But maybe a “Reset” method could help, not sure. Saw something that may be the case on the following link:  
[[UE4] Stop All events in Bus or Stop all events in blueprints - Unreal Engine - FMOD Forums](https://qa.fmod.com/t/ue4-stop-all-events-in-bus-or-stop-all-events-in-blueprints/13487)

and an idea here:

[Reset FMOD and stop all playing sound - Unity - FMOD Forums](https://qa.fmod.com/t/reset-fmod-and-stop-all-playing-sound/13175)

but this second one looks outdated- plus destroying the runtime thing does not seem safe for the game’s lifecycle.

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [April 3, 2023, 3:05am UTC](https://qa.fmod.com/t/stop-clear-reset-all-sounds-to-return-to-main-menu/20047/2 "2023-04-03T03:05:50Z")

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Hi,

Unfortunately, we currently do not have this functionality.

If you just need to reset `Local Parameters` attached to `Event Instances` ([FMOD API | Studio API Reference - Studio Event Instance](https://fmod.com/docs/2.02/api/studio-api-eventinstance.html)) those are reset when the `instance` is released. If there are `global` parameters they will have to be set.

I will pass the suggestion on to our developers to look into it further.

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### Author: ![deHaan](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/dehaan/32/68_2.png) [@deHaan](https://qa.fmod.com/u/deHaan)
#### Post date: [November 25, 2023, 6:20pm UTC](https://qa.fmod.com/t/stop-clear-reset-all-sounds-to-return-to-main-menu/20047/3 "2023-11-25T18:20:23Z")

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Would LOVE to see a way to reset all (global) parameters!

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [November 27, 2023, 3:42am UTC](https://qa.fmod.com/t/stop-clear-reset-all-sounds-to-return-to-main-menu/20047/4 "2023-11-27T03:42:33Z")

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I have noted your interest on the task
