# Stop EventInstance without click-noise?

**URL:** https://qa.fmod.com/t/stop-eventinstance-without-click-noise/11380
**Category:** Unity
**Created:** [April 4, 2014, 8:49am UTC](https://qa.fmod.com/t/stop-eventinstance-without-click-noise/11380 "2014-04-04T08:49:19Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![atomtwist](https://avatars.discourse-cdn.com/v4/letter/a/9fc29f/32.png) [@atomtwist](https://qa.fmod.com/u/atomtwist)
#### Post date: [April 4, 2014, 8:49am UTC](https://qa.fmod.com/t/stop-eventinstance-without-click-noise/11380/1 "2014-04-04T08:49:19Z")

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Is there a way to stop an event without a clicking sound?

I tried eventInstance.stop(FMOD.Studio.STOP\_MODE.ALLOWFADEOUT) -but i dont know where to set a fadeout.

Is there a way to stop events not so abrubtly?

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<div class="post-metadata">

### Author: ![Guest](https://avatars.discourse-cdn.com/v4/letter/g/8dc957/32.png) [@Guest](https://qa.fmod.com/u/Guest)
#### Post date: [April 9, 2014, 6:25am UTC](https://qa.fmod.com/t/stop-eventinstance-without-click-noise/11380/2 "2014-04-09T06:25:49Z")

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You can set a fadeout by adding an AHDSR modulator to the event’s master track volume. Just select the event, right-click on the volume knob on the Master track, and select “Add Modulation-\>AHDSR”. Then you can tweak the Attack and Release values on the modulator to control the fadein/fadeout.
