# Stoping nested events when parent event stops

**URL:** https://qa.fmod.com/t/stoping-nested-events-when-parent-event-stops/17760
**Category:** FMOD Studio
**Created:** [October 7, 2021, 3:41pm UTC](https://qa.fmod.com/t/stoping-nested-events-when-parent-event-stops/17760 "2021-10-07T15:41:45Z")
**Posts on this page:** 1
**Showing post:** 11

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### Author: ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)
#### Post date: [October 11, 2021, 8:34am UTC](https://qa.fmod.com/t/stoping-nested-events-when-parent-event-stops/17760/11 "2021-10-11T08:34:04Z")

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> [@g.hadji](#):
>
> Otherwise I would need to set the max instance of my nested event to 2 instead of 1, to avoid any brutal cut from the stealing feature.

Yes, I already raised this point and made a suggestion for steal release time, here:

> [@Suggestion: steal release time](https://qa.fmod.com/t/suggestion-steal-release-time/17144/4):
>
> In fact, after thinking twice, I don’t really get the argument. I’ll explain myself. If stealing is a tool for resource management but always makes a pop by abruptly cutting the sound, then sound designers will mostly avoid to use it, but rather use it as a safety net (ideally never triggering). Eventually, why not leave the trade off to the sound designer, between an instant and hard steal, or a delayed, smoothed steal (with a temporary stealing voice count overload)? It would greatly expand …

However, in your case, I don’t think you should have set a max poly. You let the release cut the sound, even if it stacks with previous entries.

> [@g.hadji](#):
>
> I guess that in the end, the volume automation method is corresponding more to what I had in mind in term of fast switching behaviour.

That’s good, then!

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