# Stopping Snapshot in UE4

**URL:** <https://qa.fmod.com/t/stopping-snapshot-in-ue4/14796>\
**Category:** Unreal Engine\
**Created:** [June 19, 2019, 11:29pm UTC](https://qa.fmod.com/t/stopping-snapshot-in-ue4/14796 "2019-06-19T23:29:11Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Kosmo](https://avatars.discourse-cdn.com/v4/letter/k/f07891/32.png) [@Kosmo](https://qa.fmod.com/u/Kosmo)\
**Post date:** [June 19, 2019, 11:29pm UTC](https://qa.fmod.com/t/stopping-snapshot-in-ue4/14796/1 "2019-06-19T23:29:12Z")

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Hello,

Im triggering a snapshot in UE4 that accompanies a menu pop-up (widget), it should unload when the menu is closed.  
Play Event 2D successfully loads the snapshot and as the title suggests I am struggling to unload it fruthre down the BP.  
I have seen other threads suggesting unticking Autoplay and using stop event intance, im not sure im getting it. My question would be: What is the specific set of instructions to stop a snapshot?

Thanks

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 26, 2019, 4:27am UTC](https://qa.fmod.com/t/stopping-snapshot-in-ue4/14796/2 "2019-06-26T04:27:04Z")

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Snapshots can be stopped using [Studio::EventInstance::stop](https://fmod.com/resources/documentation-api?version=2.0&page=studio-api-eventinstance.html#studio_eventinstance_stop) on the EventInstance returned by the function.

The Autoplay option will start the Snapshot immediately and also release the instance, but the returned EventInstance will still be valid until it is stopped. After that it will no longer be valid.

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<div class="post-metadata">

**Author:** ![Kosmo](https://avatars.discourse-cdn.com/v4/letter/k/f07891/32.png) [@Kosmo](https://qa.fmod.com/u/Kosmo)\
**Post date:** [July 30, 2019, 10:18am UTC](https://qa.fmod.com/t/stopping-snapshot-in-ue4/14796/3 "2019-07-30T10:18:46Z")

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Thank you for the explanation!
