# Store debug settings in editor preferences

**URL:** <https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880>\
**Category:** Unity\
**Tags:** unity\
**Created:** [February 16, 2023, 12:54pm UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880 "2023-02-16T12:54:02Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![rhys\_vdw](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/rhys_vdw/32/2454_2.png) [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Post date:** [February 16, 2023, 12:54pm UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880/1 "2023-02-16T12:54:02Z")

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Whenever our audio guy makes a commit he turns on “Live Update”, which means that every other person on our team gets warning spam as the integration tries to connect with FMOD Studio. This kind of setting should be stored on a per-machine basis, and not committed with the main project.

![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/43632d6c46fc133f36db491a4c948448d14040d6.png)

It would be more appropriate to store this in [EditorPrefs](https://docs.unity3d.com/ScriptReference/EditorPrefs.html).

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 19, 2023, 11:43pm UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880/2 "2023-02-19T23:43:21Z")

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Hi,

Thank you for the suggestion, I will pass it onto our development team to look into further.

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**Author:** ![rhys\_vdw](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/rhys_vdw/32/2454_2.png) [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Post date:** [February 20, 2023, 6:21am UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880/3 "2023-02-20T06:21:40Z")

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Thanks. 🙂

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**Author:** ![rhys\_vdw](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/rhys_vdw/32/2454_2.png) [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Post date:** [February 20, 2023, 6:26am UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880/4 "2023-02-20T06:26:04Z")

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I might add that it should be possible to create an FMOD page in `Edit > Preferences...` which is the idiomatic way to handle this kind of stuff.

You can use this confusing API to create the setting page: [Unity - Scripting API: SettingsProvider](https://docs.unity3d.com/ScriptReference/SettingsProvider.html)

And then use EditorPrefs to sidestep needing an asset for the user-specific stuff.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 20, 2023, 6:35am UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880/5 "2023-02-20T06:35:20Z")

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I will add this to the task, thanks!

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<div class="post-metadata">

**Author:** ![rhys\_vdw](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/rhys_vdw/32/2454_2.png) [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Post date:** [November 14, 2024, 6:40am UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880/6 "2024-11-14T06:40:40Z")

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Any update to this? We’re trying to minimize warning spam among the team.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 15, 2024, 12:20am UTC](https://qa.fmod.com/t/store-debug-settings-in-editor-preferences/19880/7 "2024-11-15T00:20:20Z")

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Hi,

Unfortuantley, it is still in our backlog.I will bump the task.
