# Streaming Vivox Voice chat into FMOD for effects

**URL:** <https://qa.fmod.com/t/streaming-vivox-voice-chat-into-fmod-for-effects/19132>\
**Category:** Unreal Engine\
**Created:** [August 15, 2022, 9:51am UTC](https://qa.fmod.com/t/streaming-vivox-voice-chat-into-fmod-for-effects/19132 "2022-08-15T09:51:15Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 20, 2024, 12:49am UTC](https://qa.fmod.com/t/streaming-vivox-voice-chat-into-fmod-for-effects/19132/4 "2024-03-20T00:49:31Z")

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Hi,

There is currently a thread discussing something similar here: [Trying to play a Voice Data stream using a ByteArray in Unreal Engine 5 - #5 by RobPotter](https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306/5).

> [@mobiuslite](#):
>
> I’m also not quite sure how to set up the actual event in FMOD Studio.

Here is an example of a programmer instrument:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/e11861d40cbc2828494a3e4d38d92f5df332ae66.png)

Hope this helps!

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_[View the full topic](https://qa.fmod.com/t/streaming-vivox-voice-chat-into-fmod-for-effects/19132)._
