# StreamingAssets banks aren't the same as the banks built in FMOD Studio

**URL:** <https://qa.fmod.com/t/streamingassets-banks-arent-the-same-as-the-banks-built-in-fmod-studio/15864>\
**Category:** Unity\
**Created:** [June 8, 2020, 9:37pm UTC](https://qa.fmod.com/t/streamingassets-banks-arent-the-same-as-the-banks-built-in-fmod-studio/15864 "2020-06-08T21:37:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![axelpfister](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/axelpfister/32/1185_2.png) [@axelpfister](https://qa.fmod.com/u/axelpfister)\
**Post date:** [June 8, 2020, 9:37pm UTC](https://qa.fmod.com/t/streamingassets-banks-arent-the-same-as-the-banks-built-in-fmod-studio/15864/1 "2020-06-08T21:37:45Z")

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Hello!

Not sure if I don’t understand something or if it doesnt work as intended.

Here’s my problem:  
Building banks does not build the streaming assets banks but the banks that are in my unity project assets folder set through “Built banks output directory” in **FMOD Studio** (…/Unity/Assets/Audio/Banks)

When I send the project to my collaborators which are not using **FMOD Studio** it works just fine (they use “Single Platform Build” and point to Assets/Audio/Banks/Desktop

When I use the project myself together with **FMOD Studio** (choosing in **FMOD Unity Integration** “project” and pointing to the .fspro - which is outside the unity directory) It seems the **FMOD Unity Integration** is using the banks in “Streaming Assets” that are in (…/Unity/Assets/StreamingAssets). In this folder ther is only the Master and Master.strings. Every other bank is not in the folder and thus unavailable.  
I have “All” Selected on Load banks at Initialization - I also tried to use to load the banks manually - with Load “specified” banks - , but loading the (…/Unity/Assets/Audio/Banks) throws an error.

Am I understanding something wrong?

Thank you in advance for your answer.

Using:

- Unity 2019.3.15f1
- FMOD Studio Unity Integration 2.01.01
- FMOD Studio 2.01.01 64-bit #109257
- Win10

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<div class="post-metadata">

**Author:** ![axelpfister](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/axelpfister/32/1185_2.png) [@axelpfister](https://qa.fmod.com/u/axelpfister)\
**Post date:** [June 10, 2020, 8:05am UTC](https://qa.fmod.com/t/streamingassets-banks-arent-the-same-as-the-banks-built-in-fmod-studio/15864/2 "2020-06-10T08:05:48Z")

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Seems pretty similar to this issue: [FMOD Unity cannot find events or banks](https://qa.fmod.com/t/fmod-unity-cannot-find-events-or-banks/15847)  
But I didnt find any answer.

Still the banks are built in a specified folder inside unity.  
Unity plugin can’t read them or find them at all.  
When I create a new bank in unity plugin, it does create it as well into FMOD studio, then building banks works, but then when I get back to the unity plugin, the banks are not to found and I can’t use anything in there as my events are not shown.

Hope this helps understand the problem.

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<div class="post-metadata">

**Author:** ![axelpfister](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/axelpfister/32/1185_2.png) [@axelpfister](https://qa.fmod.com/u/axelpfister)\
**Post date:** [June 11, 2020, 12:50pm UTC](https://qa.fmod.com/t/streamingassets-banks-arent-the-same-as-the-banks-built-in-fmod-studio/15864/3 "2020-06-11T12:50:12Z")

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Plugin’s **project build** is not working with the optional **bank output directory change**.

I thought by reading the logs this was already sorted.

I probably need to browse and change the banks output directory each time I want to send the banks to my collaborators? - This building the banks where the .fspro (default option) is saved when I want to use the .fspro and sync within the unity project.

In short:

- use .fspro and default location for banks output directory
- use specific bank directory location and “single platform build”

Hope that helps.
