# Studio Event Emitter Gizmo in Unity not updating

**URL:** <https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424>\
**Category:** Unity\
**Tags:** unity\
**Created:** [October 19, 2022, 9:32pm UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424 "2022-10-19T21:32:44Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![omeniv](https://avatars.discourse-cdn.com/v4/letter/o/c57346/32.png) [@omeniv](https://qa.fmod.com/u/omeniv)\
**Post date:** [October 19, 2022, 9:32pm UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/1 "2022-10-19T21:32:44Z")

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Hi all,

Having switched on the StudioEventEmitter gizmo in Unity, so that I can see the white sphere (3d sound) representation of the Spatializer in a 3D event…It doesn’t update i.e. when I change the Spatializer distance save and build, the white sphere in Unity doesn’t update/change size.

Any ideas why? and a possible fix?

FMOD 2.02.09 and Unity 2021.3.11

thanks

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 20, 2022, 5:08am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/2 "2022-10-20T05:08:32Z")

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Hi,

The white sphere only updates using the values in the Emitter `Override Attenuation` values:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0a4b58ec6107bc848c9d080292136b7af75c37ea.png)

If you would like to use the sphere enable `Override Attenuation` on the emitter and then you’ll see the sphere update.

Hope this helps!

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<div class="post-metadata">

**Author:** ![omeniv](https://avatars.discourse-cdn.com/v4/letter/o/c57346/32.png) [@omeniv](https://qa.fmod.com/u/omeniv)\
**Post date:** [October 20, 2022, 7:52am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/3 "2022-10-20T07:52:25Z")

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Hello,

Thanks for the swift response. However, that has not worked…

As you can see from the image, “New Event” has been update to 9.00 - 100m distance, yet after building in FMOD it does not update. It stays as it was before. Previously, (other versions) one would build and the sphere would update. That doesn’t seem to happen at all here. One didn’t need to select Override Attenuation either…it just updated i.e got bigger or smaller based on what was set in FMOD on the Spatializer.

 ![Screenshot 2022-10-20 at 08.48.59](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/47f85b91688b3fcbff81e4d483ff7fb59773d985.jpeg)

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 21, 2022, 3:29am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/4 "2022-10-21T03:29:04Z")

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Apologies you are correct. Upon further investigation it should be updating with the values that are used in FMOD Studio after a build. I will suggest this to our development team to look into further. A current workaround is to set the values in FMOD Studio → build, once the banks have refreshed in Unity, enable and disable `Override Attenuation` on the Unity Emitter. This will redraw the spheres with the values in FMOD Studio.

Thank you for bringing this to our attention

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<div class="post-metadata">

**Author:** ![omeniv](https://avatars.discourse-cdn.com/v4/letter/o/c57346/32.png) [@omeniv](https://qa.fmod.com/u/omeniv)\
**Post date:** [October 21, 2022, 9:55am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/5 "2022-10-21T09:55:59Z")

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Ah ok thanks. Is there an update coming soon?

In the meantime, do you know if I can roll back to a version where you know it does work? I only ask, as I teach FMOD/Game audio and the concept of seeing the emitter’s spacializer setting uodate/change is quite significant/very helpful to all.

cheers

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 25, 2022, 3:19am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/6 "2022-10-25T03:19:04Z")

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Sorry I can’t provide a timeline on updates.

We have looked into it further and can I check you are using the same version of Studio and the integration? Is the `Refresh Banks` prompt displaying after you build banks in studio.

I completely understand, the visual representation of the attenuation would be really useful when teaching. Thank you for choosing FMOD!

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<div class="post-metadata">

**Author:** ![coroneddu](https://avatars.discourse-cdn.com/v4/letter/c/ed655f/32.png) [@coroneddu](https://qa.fmod.com/u/coroneddu)\
**Post date:** [May 24, 2025, 10:39am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/7 "2025-05-24T10:39:27Z")

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hey Connor!

has this feature been added to the newest FMOD version by any chance? currently using a 2.02 with Unity 6

Thanks!

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 25, 2025, 8:58pm UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/8 "2025-05-25T20:58:03Z")

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Hi,

Yes, the fix was added in `2.02.11`: [FMOD Engine | Detailed Revision History - 2.02.11](https://fmod.com/docs/2.02/api/welcome-revision-history.html#:~:text=Unity%20%2D%20Fixed%20FMODStudioEventEmitter%20inspector%20not%20updating%20displayed%20min%20and%20max%20attenuation%20when%20banks%20refreshed)

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<div class="post-metadata">

**Author:** ![coroneddu](https://avatars.discourse-cdn.com/v4/letter/c/ed655f/32.png) [@coroneddu](https://qa.fmod.com/u/coroneddu)\
**Post date:** [May 28, 2025, 11:41am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/9 "2025-05-28T11:41:07Z")

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> [@Connor\_FMOD](#):
>
> 2.02.11

hey Connor,

I’ve tried both in 2.2 and 2.3 but doesn’t update the sphere in Unity if I change the distance in FMOD.  
Guess I’m missing something?  
Do I need to click somewhere to update the sphere size?

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [May 29, 2025, 5:15am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424/10 "2025-05-29T05:15:39Z")

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Thank you for the information.

To get the sphere to change, make sure you are using the Event Macros `min` and `max` ([FMOD Studio | Event Macro Controls Reference - Min and Max Distance](https://fmod.com/docs/2.02/studio/event-macro-controls-reference.html#min-and-max-distance)) rather than the spatializers:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/93cb7b276e36c749b88eec8c11fc290391e25ce8.png)  
If you update the macro values then rebuild banks, you should see the sphere change to match.

Hope this helps
