# Studio Listener has delay

**URL:** <https://qa.fmod.com/t/studio-listener-has-delay/12884>\
**Category:** Unity\
**Created:** [December 16, 2016, 5:50pm UTC](https://qa.fmod.com/t/studio-listener-has-delay/12884 "2016-12-16T17:50:14Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![DDAUDIOSOLUTIONS](https://avatars.discourse-cdn.com/v4/letter/d/58f4c7/32.png) [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Post date:** [December 16, 2016, 5:50pm UTC](https://qa.fmod.com/t/studio-listener-has-delay/12884/1 "2016-12-16T17:50:14Z")

</div>

Hi, i am trying to integrate sounds in different demo games, and i can listen that the studio listener has delay if i compare the sounds that are playing with fmod with the sound that i launch with Audio Listener with Unity Sound Engine. Someone has some explanation and some solution?

thanks.

---

<div class="post-metadata">

**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [January 3, 2017, 4:11am UTC](https://qa.fmod.com/t/studio-listener-has-delay/12884/2 "2017-01-03T04:11:39Z")

</div>

> [@](#):
>
> Hi, i am trying to integrate sounds in different demo games, and i can listen that the studio listener has delay if i compare the sounds that are playing with fmod with the sound that i launch with Audio Listener with Unity Sound Engine. Someone has some explanation and some solution?
> 
> thanks.

Can you share some details about which platform you are on and how you testing the delay?

---

<div class="post-metadata">

**Author:** ![DDAUDIOSOLUTIONS](https://avatars.discourse-cdn.com/v4/letter/d/58f4c7/32.png) [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Post date:** [January 3, 2017, 8:20am UTC](https://qa.fmod.com/t/studio-listener-has-delay/12884/3 "2017-01-03T08:20:54Z")

</div>

Hi Mathew,

The thing is,

I add an Audiosource and Audio emmiter in the same object, and hit the object to listen the sound.

when i listen the Audio Listener from Uniy at the same time Studio Listener from fmod, both in the Main Camera. there is a 40-60ms of latency between the AudioSourde and the Audio Emiter.

Audio Source sounds first.

I work with fmod 1.08.02 and Unity 5.4.3f1 in a Mac. With a focusrite saffire liquid 56 sound device.

Thanks for your time.

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 6, 2017, 3:37am UTC](https://qa.fmod.com/t/studio-listener-has-delay/12884/4 "2017-01-06T03:37:10Z")

</div>

This is only an issue on startup in Unity Editor, because there are modules that require loading.

If you use a trigger/button press/script to play them at the same time, they will, after the in Editor startup. Even in a built project they do play at the same time at startup.

---

<div class="post-metadata">

**Author:** ![DDAUDIOSOLUTIONS](https://avatars.discourse-cdn.com/v4/letter/d/58f4c7/32.png) [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Post date:** [January 6, 2017, 8:58am UTC](https://qa.fmod.com/t/studio-listener-has-delay/12884/5 "2017-01-06T08:58:43Z")

</div>

> [@](#):
>
> This is only an issue on startup in Unity Editor, because there are modules that require loading.
> 
> If you use a trigger/button press/script to play them at the same time, they will, after the in Editor startup. Even in a built project they do play at the same time at startup.

Thanks for your clarification 🙂
