# Studio::EventInstance::start no longer plays audio after Studio::EventInstance::stop is called

**URL:** https://qa.fmod.com/t/studio-start-no-longer-plays-audio-after-studio-stop-is-called/16755
**Category:** Unity
**Tags:** unity
**Created:** [February 14, 2021, 5:27am UTC](https://qa.fmod.com/t/studio-start-no-longer-plays-audio-after-studio-stop-is-called/16755 "2021-02-14T05:27:57Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![bubblyNAE](https://avatars.discourse-cdn.com/v4/letter/b/13edae/32.png) [@bubblyNAE](https://qa.fmod.com/u/bubblyNAE)
#### Post date: [February 14, 2021, 5:27am UTC](https://qa.fmod.com/t/studio-start-no-longer-plays-audio-after-studio-stop-is-called/16755/1 "2021-02-14T05:27:57Z")

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Self-explanatory. My example is a lightbulb going from bright to dim. Initially when the light bulb is bright, it fires the start method on the “onInstance” and fires the stop method on the “offInstance”. Once this stop method is fired for the “onInstance” it will not read any start method’s fired for it past that point (though the offInstance will)

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [February 19, 2021, 1:05am UTC](https://qa.fmod.com/t/studio-start-no-longer-plays-audio-after-studio-stop-is-called/16755/2 "2021-02-19T01:05:53Z")

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From my testing I am able to start and stop and restart the same event instance without issue in Unity. Are you able to post the code that you are using to handle this situation?
