# StudioEventEmitter, how to start manually?

**URL:** <https://qa.fmod.com/t/studioeventemitter-how-to-start-manually/19142>\
**Category:** Unity\
**Created:** [August 16, 2022, 8:05pm UTC](https://qa.fmod.com/t/studioeventemitter-how-to-start-manually/19142 "2022-08-16T20:05:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mrd777](https://avatars.discourse-cdn.com/v4/letter/m/b38774/32.png) [@mrd777](https://qa.fmod.com/u/mrd777)\
**Post date:** [August 16, 2022, 8:05pm UTC](https://qa.fmod.com/t/studioeventemitter-how-to-start-manually/19142/1 "2022-08-16T20:05:55Z")

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There are lots of options to start an event. OnTrigger, OnStart, etc…

How do I get this even emitter to start manually via code?

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<div class="post-metadata">

**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [August 17, 2022, 2:51am UTC](https://qa.fmod.com/t/studioeventemitter-how-to-start-manually/19142/2 "2022-08-17T02:51:54Z")

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You can call [`StudioEventEmitter.Play`](https://fmod.com/docs/2.02/unity/api-studioeventemitter.html#studioeventemitter_play) to start an EventEmitter via code.
