# Sub Group Mixing With Resonance Audio Pre Production Question

**URL:** <https://qa.fmod.com/t/sub-group-mixing-with-resonance-audio-pre-production-question/23490>\
**Category:** FMOD Studio\
**Created:** [October 19, 2025, 9:09pm UTC](https://qa.fmod.com/t/sub-group-mixing-with-resonance-audio-pre-production-question/23490 "2025-10-19T21:09:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JoeKataldo](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joekataldo/32/3007_2.png) [@JoeKataldo](https://qa.fmod.com/u/JoeKataldo)\
**Post date:** [October 19, 2025, 9:09pm UTC](https://qa.fmod.com/t/sub-group-mixing-with-resonance-audio-pre-production-question/23490/1 "2025-10-19T21:09:11Z")

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Does using Resonance audio spatializer practically means losing the ability to mix with sub mix groups in FMOD, or am I am missing something?

If all spatialized audio sources need to be routed to a single group, and you can’t have more than one Resonance Audio Listener plug-in, effectively means no sub busses separation of explosions, VO, weapons etc. Correct?

Thank you in advance.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [October 27, 2025, 3:52am UTC](https://qa.fmod.com/t/sub-group-mixing-with-resonance-audio-pre-production-question/23490/2 "2025-10-27T03:52:24Z")

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> [@JoeKataldo](#):
>
> Does using Resonance audio spatializer practically means losing the ability to mix with sub mix groups in FMOD, or am I am missing something?

You’re not missing anything; that’s exactly what it means.

This is a known limitation of the Resonance Audio effects, and has been raised as an issue on Resonance Audio’s [GitHub page](https://github.com/resonance-audio/resonance-audio-fmod-sdk/issues/1).
