# Suggestion: Add loudness meter to FMOD Debug window

**URL:** https://qa.fmod.com/t/suggestion-add-loudness-meter-to-fmod-debug-window/22274
**Category:** Unity
**Tags:** csharp, unity
**Created:** [November 7, 2024, 12:09pm UTC](https://qa.fmod.com/t/suggestion-add-loudness-meter-to-fmod-debug-window/22274 "2024-11-07T12:09:42Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![jeppeFlashbulb](https://avatars.discourse-cdn.com/v4/letter/j/dfb087/32.png) [@jeppeFlashbulb](https://qa.fmod.com/u/jeppeFlashbulb)
#### Post date: [November 7, 2024, 12:09pm UTC](https://qa.fmod.com/t/suggestion-add-loudness-meter-to-fmod-debug-window/22274/1 "2024-11-07T12:09:42Z")

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Hi,

I’ve written this script myself to track loudness values directly in game but i think that this should ultimately be part of default FMOD debug window in Unity. Maybe something similar to this could be implemented?

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/bfd362d22ffcd07bd4a26d45212456ec1aeee69f.png)

[Add loudness meter to FMOD Studio master](https://gist.github.com/jlindskov/316d63be36827d38e8ee7b6f463a61d0)

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### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [November 7, 2024, 11:10pm UTC](https://qa.fmod.com/t/suggestion-add-loudness-meter-to-fmod-debug-window/22274/2 "2024-11-07T23:10:33Z")

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Thank you for you suggestion. I will pass it onto our development team to investigate further.

We do have a `VOLUME` value:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d8281913d9abd786afdaea3fef53377ff56f52a0.png)  
But we could definitely look into adding more information to the debug window.

Thank you for the code.
