# Suggestion: Looping action sequence / conditional jumps

**URL:** <https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204>\
**Category:** FMOD Studio\
**Created:** [May 15, 2021, 8:44am UTC](https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204 "2021-05-15T08:44:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Skaven252](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/skaven252/32/63_2.png) [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Post date:** [May 15, 2021, 8:44am UTC](https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204/1 "2021-05-15T08:44:45Z")

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Consecutive Actions could be a great solution to some use cases where you need to sequence different categories of sound after one another, and they’re at different lengths, yet have randomization.

Examples:

- Breathing - going between randomly varied inhalations and exhalations
- Music - a 15 second delay between randomly picked music washes that have different lengths

… however there isn’t a way to make an action loop itself. Would a “jump action” be a feasible new feature? (jump to action A). They would be especially powerful if you could give them conditions. For example the breathing, you could jump from a peaceful breathing sequence to winded / stressed breathing sequence based on a stamina parameter. And even if the inhalation and exhalation wavs were of different lengths, they would gaplessly sequence one after another.

This kind of arrangement could be done on a timeline with transitions, but randomizing the destinations, or playing random variations that have different lengths but should sequence by length would be complicated to implement.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [May 17, 2021, 2:19am UTC](https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204/2 "2021-05-17T02:19:55Z")

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The ability to loop consecutive action sheets is an interesting idea, as is the ability to place conditional jumps in a sequential playlist. I’ll add both of these suggestions to our feature/improvement tracker.
