# Suggestion:Max instance: Need more modes+distance priority

**URL:** <https://qa.fmod.com/t/suggestion-max-instance-need-more-modes-distance-priority/21397>\
**Category:** FMOD Studio\
**Created:** [March 22, 2024, 8:15am UTC](https://qa.fmod.com/t/suggestion-max-instance-need-more-modes-distance-priority/21397 "2024-03-22T08:15:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![trjaudio](https://avatars.discourse-cdn.com/v4/letter/t/ea666f/32.png) [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Post date:** [March 22, 2024, 8:15am UTC](https://qa.fmod.com/t/suggestion-max-instance-need-more-modes-distance-priority/21397/1 "2024-03-22T08:15:23Z")

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In FMOD we have:  
Oldest  
Quietest  
Furthest.

Unreal has:

Prevent new  
Stop oldest  
Stop farthest then prevent new  
Stop farthest then oldest  
Stop lowest priority  
Stop quietest  
Stop lowest priority then prevent new.

Would love to have more combinations/settings than FMOD currently provides

And even more important:  
Unreal allows me to prioritize depending on distance as well.  
So certain sounds I will always be able to hear, even though they are far off. Other sounds will be culled when they are far away.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 2, 2024, 4:12am UTC](https://qa.fmod.com/t/suggestion-max-instance-need-more-modes-distance-priority/21397/2 "2024-04-02T04:12:14Z")

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Thanks for the suggestions, I’ve added them to our tracker for further internal discussion.
