# Suggestion: more quantization options, as "start on 3d beat"

**URL:** <https://qa.fmod.com/t/suggestion-more-quantization-options-as-start-on-3d-beat/17821>\
**Category:** FMOD Studio\
**Created:** [October 19, 2021, 11:32pm UTC](https://qa.fmod.com/t/suggestion-more-quantization-options-as-start-on-3d-beat/17821 "2021-10-19T23:32:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [October 19, 2021, 11:32pm UTC](https://qa.fmod.com/t/suggestion-more-quantization-options-as-start-on-3d-beat/17821/1 "2021-10-19T23:32:51Z")

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I think there should be more quantization options, as my tittle suggests. I often find myself wanted to quantize some elements on a specific beat. For instance, quantization is often used to trigger a transition, and transitions usually take place on the last beat. The workaround, which consists to quantize a nested event containing several beats of silence, is not very good, since it’s not reactive enough.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [October 26, 2021, 12:05am UTC](https://qa.fmod.com/t/suggestion-more-quantization-options-as-start-on-3d-beat/17821/2 "2021-10-26T00:05:23Z")

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Thanks for the suggestion! I’ll add it to our feature/improvement tracker.
