# Suggestion: Profiling CPU performance in the Unity inspector

**URL:** <https://qa.fmod.com/t/suggestion-profiling-cpu-performance-in-the-unity-inspector/14788>\
**Category:** Unity\
**Created:** [June 18, 2019, 1:46pm UTC](https://qa.fmod.com/t/suggestion-profiling-cpu-performance-in-the-unity-inspector/14788 "2019-06-18T13:46:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![spakment](https://avatars.discourse-cdn.com/v4/letter/s/71c47a/32.png) [@spakment](https://qa.fmod.com/u/spakment)\
**Post date:** [June 18, 2019, 1:46pm UTC](https://qa.fmod.com/t/suggestion-profiling-cpu-performance-in-the-unity-inspector/14788/1 "2019-06-18T13:46:56Z")

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I’m working on an Android project and currently (as far as I know) to profile CPU usage of FMod I’m using the “debug” in debugger which adds the DrawDebugOverlay showing CPU / Memory details as a %.

I use the built in profiling tools a lot to check and test code and updates. Currently I have all in-Unity audio switched off and FMod handling the whole audio workload. To get a correct view of the performance on different devices I have to quickly scan the Unity profiler, and then scan the FMod overlay and make a few guesses as to what is affecting each part.

It would be brilliant if you could somehow integrate with the Unity profiling panel - eg this stuff  
[https://docs.unity3d.com/ScriptReference/Profiling.Profiler.html](https://docs.unity3d.com/ScriptReference/Profiling.Profiler.html)

I have a feeling its not very simple when you’re running as a plugin, but it would be really helpful!

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 24, 2019, 12:03am UTC](https://qa.fmod.com/t/suggestion-profiling-cpu-performance-in-the-unity-inspector/14788/2 "2019-06-24T00:03:38Z")

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Thanks for the suggestion, we will look into it.

FMOD Studio also has it’s own [Profiler](https://www.fmod.com/resources/documentation-studio?version=2.0&page=profiling.html) that can be connected to a running game.
