# Suggestion: Self-resizing New Transition Region & New Magnet Region

**URL:** <https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095>\
**Category:** FMOD Studio\
**Created:** [April 22, 2021, 7:01pm UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095 "2021-04-22T19:01:13Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![niu](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/niu/32/144_2.png) [@niu](https://qa.fmod.com/u/niu)\
**Post date:** [April 22, 2021, 7:01pm UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095/1 "2021-04-22T19:01:14Z")

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Pretty self-explanatory. I often find myself spending quite some time resizing regions to fit the length of a clip.  
It would be nice to have the same option as the _“New Loop Region”_ when you right-click on a clip.  
And, even better, add a shortcut for all these common actions!  
Thanks for your consideration

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 26, 2021, 1:31am UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095/2 "2021-04-26T01:31:15Z")

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This seems a reasonable suggestion. Do you want transition regions, destination regions, and magnet regions to all have this feature?

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**Author:** ![niu](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/niu/32/144_2.png) [@niu](https://qa.fmod.com/u/niu)\
**Post date:** [April 26, 2021, 7:53am UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095/3 "2021-04-26T07:53:04Z")

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Yes that would be great! Thank you Joseph

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 27, 2021, 1:39am UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095/4 "2021-04-27T01:39:39Z")

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Thanks for clarifying. I’ve added this suggestion to our feature/improvement tracker.

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**Author:** ![niu](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/niu/32/144_2.png) [@niu](https://qa.fmod.com/u/niu)\
**Post date:** [May 13, 2021, 1:37pm UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095/5 "2021-05-13T13:37:00Z")

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Hy joseph sorry to bring the thread back, I was wondering if there’s a public roadmap for future FMOD updates

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [May 14, 2021, 1:53am UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095/6 "2021-05-14T01:53:23Z")

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> [@niu](#):
>
> I was wondering if there’s a public roadmap for future FMOD updates

There is not.

We follow an agile development model in which the scope of each sprint is flexible, so our schedule for developing features is subject to change. This means that if we did release a public-facing development roadmap, it would have to be either vague about dates or subject to change, and thus not useful or reliable as a tool for planning a game’s development.

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**Author:** ![niu](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/niu/32/144_2.png) [@niu](https://qa.fmod.com/u/niu)\
**Post date:** [May 14, 2021, 10:50pm UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095/7 "2021-05-14T22:50:06Z")

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Totally understandable, but I had to ask 🙂
