# Support for other VSC

**URL:** <https://qa.fmod.com/t/support-for-other-vsc/21519>\
**Category:** FMOD Studio\
**Tags:** unity\
**Created:** [April 20, 2024, 4:35pm UTC](https://qa.fmod.com/t/support-for-other-vsc/21519 "2024-04-20T16:35:54Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![SpecterFXXK](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/specterfxxk/32/6332_2.png) [@SpecterFXXK](https://qa.fmod.com/u/SpecterFXXK)\
**Post date:** [April 20, 2024, 4:35pm UTC](https://qa.fmod.com/t/support-for-other-vsc/21519/1 "2024-04-20T16:35:54Z")

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Greetings, looking to see when FMOD Studio will support other VCS besides Perforce, SVN and Team Foundation Server.

Would love to have support for Unity Version control system (UVCS) formally called PlasticSCM, Diversion.dev VCS as well.

I’ve used perforce before and I absolutely hate the way it works, SVN, Team Foundation feel a bit outdated now?.

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [April 22, 2024, 12:12pm UTC](https://qa.fmod.com/t/support-for-other-vsc/21519/2 "2024-04-22T12:12:59Z")

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PlasticSCM already provides some FMOD Studio scripts that allow you to use PlasticSCM with FMOD Studio. The Plastic team developed and maintain them so I don’t know what state they’re in atm.

We don’t have any plans in the near future to support more source control providers but we’ve noted your interest and may support more further down the track.

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**Author:** ![emptyclip](https://avatars.discourse-cdn.com/v4/letter/e/f05b48/32.png) [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Post date:** [April 26, 2024, 7:35pm UTC](https://qa.fmod.com/t/support-for-other-vsc/21519/3 "2024-04-26T19:35:25Z")

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Hey Andrew, do you have a contact for the Unity VCS? E.g., the people that have those scripts?

Thank you!

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**Author:** ![SpecterFXXK](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/specterfxxk/32/6332_2.png) [@SpecterFXXK](https://qa.fmod.com/u/SpecterFXXK)\
**Post date:** [April 29, 2024, 10:51pm UTC](https://qa.fmod.com/t/support-for-other-vsc/21519/4 "2024-04-29T22:51:47Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9ad303ad6cb01c583f17462bce15b70daf6a7f79.png)  
Hey Andrew, i contacted Unity VCS and they sent this response

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [May 7, 2024, 12:08am UTC](https://qa.fmod.com/t/support-for-other-vsc/21519/5 "2024-05-07T00:08:21Z")

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We have some scripts for FMOD Studio that allow you to use Unity VCS/PlasticSCM as a source control provider. We’ll probably include them in the FMOD Studio 2.02.23 release.

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**Author:** ![taleworlds](https://avatars.discourse-cdn.com/v4/letter/t/3e96dc/32.png) [@taleworlds](https://qa.fmod.com/u/taleworlds)\
**Post date:** [September 25, 2025, 2:27pm UTC](https://qa.fmod.com/t/support-for-other-vsc/21519/6 "2025-09-25T14:27:51Z")

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Hey @Andrew, did you ever released those scripts?

I recently needed a merge/compare tool for Plastic SCM changesets and I see your cool Perforce implementation. I remember there used to be one developed by Plastic people but it seems it’s lost in time.

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [September 29, 2025, 12:48am UTC](https://qa.fmod.com/t/support-for-other-vsc/21519/7 "2025-09-29T00:48:13Z")

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We did not release those scripts. They are still unmaintained and not working at this point.
