# Support for UE4 4.8

**URL:** <https://qa.fmod.com/t/support-for-ue4-4-8/11951>\
**Category:** Unreal Engine\
**Created:** [June 15, 2015, 5:42am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951 "2015-06-15T05:42:38Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [June 15, 2015, 5:42am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/1 "2015-06-15T05:42:38Z")

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This post has the current status of our integration with Unreal 4.8

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [June 15, 2015, 5:48am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/2 "2015-06-15T05:48:49Z")

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Support for 4.8 is up at github. We will build a binary release in the next week.

Epic have improved plugin support for 4.8. It has the following features:

- Supports building the plugin from the commandline (useful for our build process)
- Supports deploying plugin required .dll files when building the game (works for windows)
- Planned support for linking plugins against blueprint-only projects (works now!)

Unfortunately there is one outstanding issue with 4.8, mentioned here:  
[https://udn.unrealengine.com/questions/246896/packaging-in-48-filters-out-desktop-directories.html](https://udn.unrealengine.com/questions/246896/packaging-in-48-filters-out-desktop-directories.html)

The above issue means that /Desktop files will be filtered out, so it is no longer possible to deploy FMOD/Desktop/\*.bank files!

Until this is fixed, we recommend a workaround for 4.8. Go to Studio bank screen and add a “Mobile” platform. Change the encoding to vorbis, same as desktop. That means you will get FMOD/Mobile/\*.bank files, which UE4 will not filter out.

Then, in UE4, find the FMOD setting “Force Platform Name” and type in “Mobile”.

That works around the issue until it is resolved.

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**Author:** ![tensai](https://avatars.discourse-cdn.com/v4/letter/t/87869e/32.png) [@tensai](https://qa.fmod.com/u/tensai)\
**Post date:** [June 23, 2015, 6:38pm UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/3 "2015-06-23T18:38:26Z")

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> [@](#):
>
> Support for 4.8 is up at github. We will build a binary release in the next week.
> 
> Epic have improved plugin support for 4.8. It has the following features:
> 
> - Supports building the plugin from the commandline (useful for our build process)
> - Supports deploying plugin required .dll files when building the game (works for windows)
> - Planned support for linking plugins against blueprint-only projects (works now!)
> 
> Unfortunately there is one outstanding issue with 4.8, mentioned here:  
> [https://udn.unrealengine.com/questions/246896/packaging-in-48-filters-out-desktop-directories.html](https://udn.unrealengine.com/questions/246896/packaging-in-48-filters-out-desktop-directories.html)
> 
> The above issue means that /Desktop files will be filtered out, so it is no longer possible to deploy FMOD/Desktop/\*.bank files!
> 
> Until this is fixed, we recommend a workaround for 4.8. Go to Studio bank screen and add a “Mobile” platform. Change the encoding to vorbis, same as desktop. That means you will get FMOD/Mobile/\*.bank files, which UE4 will not filter out.
> 
> Then, in UE4, find the FMOD setting “Force Platform Name” and type in “Mobile”.
> 
> That works around the issue until it is resolved.

Has there been any update on this?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [June 24, 2015, 12:17am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/4 "2015-06-24T00:17:40Z")

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We are testing the build, I hope we can release binaries tomorrow.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [June 25, 2015, 8:31am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/5 "2015-06-25T08:31:45Z")

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There was a problem on mac due to an engine change that we had to workaround, but its looking good now. Too late to push out a build today but we’ll have one tomorrow.

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**Author:** ![tensai](https://avatars.discourse-cdn.com/v4/letter/t/87869e/32.png) [@tensai](https://qa.fmod.com/u/tensai)\
**Post date:** [June 25, 2015, 8:12pm UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/6 "2015-06-25T20:12:33Z")

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Thanks for the updates 🙂 can’t wait to get FMOD working with 4.8

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [June 26, 2015, 6:20am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/7 "2015-06-26T06:20:24Z")

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We have a newly built binary release that should work with 4.8.x available for download!

When upgrading, please see the documentation regarding deployment:  
[http://52.88.2.202/documentation/#content/generated/engine\_ue4/deployment.html](http://52.88.2.202/documentation/#content/generated/engine_ue4/deployment.html)

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**Author:** ![pwkmikekelly](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/pwkmikekelly/32/1763_2.png) [@pwkmikekelly](https://qa.fmod.com/u/pwkmikekelly)\
**Post date:** [June 27, 2015, 12:17am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/8 "2015-06-27T00:17:06Z")

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> [@](#):
>
> We have a newly built binary release that should work with 4.8.x available for download!
> 
> When upgrading, please see the documentation regarding deployment:  
> [http://52.88.2.202/documentation/#content/generated/engine\_ue4/deployment.html](http://52.88.2.202/documentation/#content/generated/engine_ue4/deployment.html)

Have you verified that Epic’s “AllDesktop” change fixes the problem? What’s their CL number?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [June 29, 2015, 12:07am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/9 "2015-06-29T00:07:02Z")

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The CL is 2588676 but I haven’t personally verified that it works.

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**Author:** ![pwkmikekelly](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/pwkmikekelly/32/1763_2.png) [@pwkmikekelly](https://qa.fmod.com/u/pwkmikekelly)\
**Post date:** [July 1, 2015, 5:22am UTC](https://qa.fmod.com/t/support-for-ue4-4-8/11951/10 "2015-07-01T05:22:38Z")

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I’ve verified that it works.
