# Supported compilers

**URL:** <https://qa.fmod.com/t/supported-compilers/12541>\
**Category:** FMOD Engine\
**Created:** [June 22, 2016, 5:20pm UTC](https://qa.fmod.com/t/supported-compilers/12541 "2016-06-22T17:20:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![luisoncpp](https://avatars.discourse-cdn.com/v4/letter/l/91b2a8/32.png) [@luisoncpp](https://qa.fmod.com/u/luisoncpp)\
**Post date:** [June 22, 2016, 5:20pm UTC](https://qa.fmod.com/t/supported-compilers/12541/1 "2016-06-22T17:20:25Z")

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Hi, in my studio we use MinGW 64 and we are planning to migrate to llvm eventually (we are waiting for the debugger to be available for Windows).  
It’s possible to use fmod with those compilers?

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [June 23, 2016, 4:24am UTC](https://qa.fmod.com/t/supported-compilers/12541/2 "2016-06-23T04:24:08Z")

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MingW64 can link directly to the DLL without the need for a compiler specific import library. I believe you’re still limited to the C api.

LLVM seems to have visual studio compatibility including C++.
