# Symbols for FMOD for unreal 2.03.12

**URL:** https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529
**Category:** Unreal Engine
**Created:** [September 23, 2026, 12:05pm UTC](https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529 "2026-09-23T12:05:17Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![RPG\_DigitalAssets](https://avatars.discourse-cdn.com/v4/letter/r/7cd45c/32.png) [@RPG\_DigitalAssets](https://qa.fmod.com/u/RPG_DigitalAssets)
#### Post date: [September 23, 2026, 12:05pm UTC](https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529/1 "2026-09-23T12:05:17Z")

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Hey! I’m investigating a performance issue and think it would be quite helpful to have some symbols for fmod / fmod studio to help have a high level understanding of what is going on in FMOD in various threads at the time of the issue. It looks like it is possible to get symbols on request from previous forum posts? Were on FMOD 2.03.12, unreal 5.8 (but the installed version is the unreal 5.7 version).

For more information, I’m looking at an issue where we have a few 1000 audio emitters emitting virtualized audio, and it appears to still cost us significant CPU usage, so I am investigating if this is an issue on our side or if that’s a slowdown within FMOD itself. But I’d like to make a separate support ticket for that in the future with additional information that I can possibly gain from having the synbols.

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### Author: ![morgan\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/morgan_fmod/32/1766_2.png) [@morgan\_fmod](https://qa.fmod.com/u/morgan_fmod)
#### Post date: [September 24, 2026, 5:23am UTC](https://qa.fmod.com/t/symbols-for-fmod-for-unreal-2-03-12/24529/2 "2026-09-24T05:23:51Z")

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Hi there,

I have uploaded the debug symbols for FMOD 2.03.12 for UE5.7 win64 to the [uploads section](https://fmod.com/profile#uploads) of your user profile page.

It is also worth noting that we have added UE5.8 support as of FMOD 2.03.14, so that my be a worthwhile option to investigate if the UE5.7 integration with 2.03.12 is not working as expected.

Kind regards,

Morgan
