# Sync nested event playhead with parent playhead

**URL:** <https://qa.fmod.com/t/sync-nested-event-playhead-with-parent-playhead/21745>\
**Category:** FMOD Studio\
**Created:** [June 10, 2024, 4:36pm UTC](https://qa.fmod.com/t/sync-nested-event-playhead-with-parent-playhead/21745 "2024-06-10T16:36:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![spakment](https://avatars.discourse-cdn.com/v4/letter/s/71c47a/32.png) [@spakment](https://qa.fmod.com/u/spakment)\
**Post date:** [June 10, 2024, 4:36pm UTC](https://qa.fmod.com/t/sync-nested-event-playhead-with-parent-playhead/21745/1 "2024-06-10T16:36:39Z")

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Hi all,

Is there a way to keep the playhead of a nested event in sync with it’s parent events playhead?

The aim is that when transitions and loops effect the parent playhead the child nested events playheads mvoe to the same position, keeping their playheads directly in sync.

Many thanks for any thoughts

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [June 11, 2024, 3:39am UTC](https://qa.fmod.com/t/sync-nested-event-playhead-with-parent-playhead/21745/2 "2024-06-11T03:39:29Z")

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> [@spakment](#):
>
> Is there a way to keep the playhead of a nested event in sync with it’s parent events playhead?

No.

Each event instance has its own timeline, and cannot use the timelines of other event instances. As such, if you want multiple different pieces of content to use the same timeline, the only option is to put those pieces of content into the same event.
