# Synchronising async players in FMod Core

**URL:** https://qa.fmod.com/t/synchronising-async-players-in-fmod-core/15149
**Category:** Other
**Created:** [October 21, 2019, 3:05pm UTC](https://qa.fmod.com/t/synchronising-async-players-in-fmod-core/15149 "2019-10-21T15:05:59Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![ColDisguise](https://avatars.discourse-cdn.com/v4/letter/c/8797f3/32.png) [@ColDisguise](https://qa.fmod.com/u/ColDisguise)
#### Post date: [October 21, 2019, 3:05pm UTC](https://qa.fmod.com/t/synchronising-async-players-in-fmod-core/15149/1 "2019-10-21T15:05:59Z")

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Hi all,

N00b question, for sure, but is there any way to synchronise 2 FMOD Core players (which are running asychronously) at the start of playback of the second player?

So - use case is that there is one player playing, and I want another player to start playing the same audio perfectly in time with the first, so I can then fade out and dispose of the first player.

I appreciate this may not be possible, but I figured I’d ask if I was missing anything obvious.

Thanks!

Col.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [October 25, 2019, 3:07am UTC](https://qa.fmod.com/t/synchronising-async-players-in-fmod-core/15149/2 "2019-10-25T03:07:26Z")

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The simple answer is you can’t. Audio synchronization is done by a shared clock, the audio clock. Each FMOD system essentially has a separate clock. Within one system you can use `setDelay` to sync things.
