# Synchronizing multiple events

**URL:** <https://qa.fmod.com/t/synchronizing-multiple-events/20080>\
**Category:** Unity\
**Tags:** unity\
**Created:** [April 7, 2023, 11:56am UTC](https://qa.fmod.com/t/synchronizing-multiple-events/20080 "2023-04-07T11:56:21Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Hzo420](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/hzo420/32/3827_2.png) [@Hzo420](https://qa.fmod.com/u/Hzo420)\
**Post date:** [April 18, 2023, 9:42am UTC](https://qa.fmod.com/t/synchronizing-multiple-events/20080/8 "2023-04-18T09:42:02Z")

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Right, so it seems that some of the instruments are getting virtualized due to the **VOL0 Virtual** feature. Lowering their volume to -79.9dB instead of completely muting them solves the issue, however that leaves the tracks slightly audible when they should be completely muted.

As I understand, in order to disable this feature, I’d have to change the FMOD\_INIT\_VOL0\_BECOMES\_VIRTUAL flag. But according to [this post](https://qa.fmod.com/t/can-i-detect-the-volume-of-the-sound-being-recorded-in-real-time/17486/11) it is impossible to change the init flags of the Unity integration.

Are there any alternative ways of globally preventing sounds from getting virtualized?

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_[View the full topic](https://qa.fmod.com/t/synchronizing-multiple-events/20080)._
