# The issue of no sound in Unity WebGL after watching an ad and returning to the game screen

**URL:** https://qa.fmod.com/t/the-issue-of-no-sound-in-unity-webgl-after-watching-an-ad-and-returning-to-the-game-screen/23354
**Category:** Unity
**Tags:** ios, unity
**Created:** [September 15, 2025, 7:55am UTC](https://qa.fmod.com/t/the-issue-of-no-sound-in-unity-webgl-after-watching-an-ad-and-returning-to-the-game-screen/23354 "2025-09-15T07:55:55Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![tony020409](https://avatars.discourse-cdn.com/v4/letter/t/5f8ce5/32.png) [@tony020409](https://qa.fmod.com/u/tony020409)
#### Post date: [September 15, 2025, 7:55am UTC](https://qa.fmod.com/t/the-issue-of-no-sound-in-unity-webgl-after-watching-an-ad-and-returning-to-the-game-screen/23354/1 "2025-09-15T07:55:55Z")

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Hello everyone~ I have a question to ask. Currently, I’m developing a game using Unity WebGL, which will be embedded in an iOS app. There’s an issue where no sound is played. I know this is due to the autoplay policy, so I’ve tried resuming the AudioContext state, but the situation hasn’t improved. I’d like to ask if Fmod has made any improvements in this area? Or does anyone have relevant experience? Thank you~

To add, especially after viewing a Google mobile ad and returning to the game screen, the sound effects almost always have no audio.

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### Author: ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)
#### Post date: [September 23, 2025, 1:10am UTC](https://qa.fmod.com/t/the-issue-of-no-sound-in-unity-webgl-after-watching-an-ad-and-returning-to-the-game-screen/23354/2 "2025-09-23T01:10:10Z")

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This issue is being discussed in the following thread:: [Unity WebGL minimization causes sound to disappear](https://qa.fmod.com/t/unity-webgl-minimization-causes-sound-to-disappear/23369)
