# The requested Studio API object could not be found

**URL:** https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439
**Category:** Unity
**Created:** [May 6, 2014, 6:01am UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439 "2014-05-06T06:01:15Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![CapelaGames](https://avatars.discourse-cdn.com/v4/letter/c/ee7513/32.png) [@CapelaGames](https://qa.fmod.com/u/CapelaGames)
#### Post date: [May 6, 2014, 6:01am UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439/1 "2014-05-06T06:01:15Z")

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Hey,  
I have been getting the following error in unity:  
"FMOD Error (ERR\_EVENT\_NOTFOUND): The requested Studio API object could not be found. "

When I tried running the following code:

```auto
protected FMOD.Studio.EventInstance SoundEvent;
protected void Start()
{
	SoundEvent = FMOD_StudioSystem.instance.GetEvent("event:/Click");
}
```

I even ran through the check list posted in the sticky thread "Import workflow changed " and am fairly sure things are set up correctly. I can even play the sounds located in Assets/FMODAssets.

edit: Imagine of the event inside unity:  
 ![](http://i.imgur.com/2c9ZDBz.png)

Thanks for the help.

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<div class="post-metadata">

### Author: ![CapelaGames](https://avatars.discourse-cdn.com/v4/letter/c/ee7513/32.png) [@CapelaGames](https://qa.fmod.com/u/CapelaGames)
#### Post date: [May 9, 2014, 9:03am UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439/2 "2014-05-09T09:03:08Z")

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Yup that did it, thanks for all the help! I didn’t see those settings within FMOD haha.

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<div class="post-metadata">

### Author: ![atomtwist](https://avatars.discourse-cdn.com/v4/letter/a/9fc29f/32.png) [@atomtwist](https://qa.fmod.com/u/atomtwist)
#### Post date: [May 6, 2014, 4:43pm UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439/3 "2014-05-06T16:43:25Z")

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Do you have an fmod listener in the scene?

It also spits out this error when there is no listener…

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<div class="post-metadata">

### Author: ![CapelaGames](https://avatars.discourse-cdn.com/v4/letter/c/ee7513/32.png) [@CapelaGames](https://qa.fmod.com/u/CapelaGames)
#### Post date: [May 7, 2014, 1:11pm UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439/4 "2014-05-07T13:11:33Z")

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> [@atomtwist](#):
>
> Do you have an fmod listener in the scene?
> 
> It also spits out this error when there is no listener…

Okay Thanks,

I had already put a listener on my camera, however when I checked today there was no listener! haha

So, once I attached the listener the error went away, thanks 🙂

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<div class="post-metadata">

### Author: ![CapelaGames](https://avatars.discourse-cdn.com/v4/letter/c/ee7513/32.png) [@CapelaGames](https://qa.fmod.com/u/CapelaGames)
#### Post date: [May 8, 2014, 9:09am UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439/5 "2014-05-08T09:09:15Z")

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I have been having another issue;  
while the error is gone, the audio still doesn’t play, even thou SoundEvent.start() returns OK.

```auto
	public void FMODPlay()
	{
		FMOD.RESULT result = SoundEvent.start();

		//Checking for the issue
		float volume;
		SoundEvent.getVolume(out volume);
		bool paused;
		SoundEvent.getPaused(out paused);

		Debug.Log(result.ToString()); //returns OK
		Debug.Log(volume); //returns 1
		Debug.Log(paused); //returns False
	}
```

I feel like an idiot haha :lol:

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### Author: ![Guest1](https://avatars.discourse-cdn.com/v4/letter/g/ecccb3/32.png) [@Guest1](https://qa.fmod.com/u/Guest1)
#### Post date: [May 8, 2014, 11:25pm UTC](https://qa.fmod.com/t/the-requested-studio-api-object-could-not-be-found/11439/6 "2014-05-08T23:25:09Z")

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It sounds like you might have a 3D event which is too far from the listener, and being attenuated to silence. You can remove the 3D panner from the master track or adjust the attenuation settings.
