# Title: FMOD Studio event not playing even with correct path

**URL:** https://qa.fmod.com/t/title-fmod-studio-event-not-playing-even-with-correct-path/24075
**Category:** FMOD Engine
**Tags:** cpp
**Created:** [March 1, 2026, 9:05pm UTC](https://qa.fmod.com/t/title-fmod-studio-event-not-playing-even-with-correct-path/24075 "2026-03-01T21:05:10Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![mueoc](https://avatars.discourse-cdn.com/v4/letter/m/bbe5ce/32.png) [@mueoc](https://qa.fmod.com/u/mueoc)
#### Post date: [March 1, 2026, 9:05pm UTC](https://qa.fmod.com/t/title-fmod-studio-event-not-playing-even-with-correct-path/24075/1 "2026-03-01T21:05:10Z")

</div>

hi

Hi, I’m having trouble with a FMOD Studio event it’s not playing, and I don’t understand why.

I’m using a `LoadAudioFiles` function to get the path to my bank files, and it returns the correct path. I have successfully loaded both the `.bank` and `.strings.bank` files.

Here’s the code I use to load the banks: ```c++ FMOD::Studio::Bank\* masterBank = nullptr;  
FMOD::Studio::Bank\* stringsBank = nullptr;

m\_studioSystem-\>loadBankFile(LoadAudioFiles(“walkingAudio/Build/Desktop/walking.bank”).c\_str(),  
FMOD\_STUDIO\_LOAD\_BANK\_NORMAL, &masterBank);

m\_studioSystem-\>loadBankFile(LoadAudioFiles(“walkingAudio/Build/Desktop/walking.strings.bank”).c\_str(),  
FMOD\_STUDIO\_LOAD\_BANK\_NORMAL, &stringsBank);```

And here’s the code I use to get and play the event:

FMOD::Studio::EventDescription\* eventDesc = nullptr;  
FMOD::Studio::EventInstance\* eventInstance = nullptr;

m\_studioSystem-\>getEvent(“event:/walking”, &eventDesc);  
eventDesc-\>createInstance(&eventInstance);  
eventInstance-\>start();  
eventInstance-\>release();

Even though the path `"event:/walking"` is correct, the event still doesn’t play.

I’m using FMOD Studio API. Does anyone know why the event might not play despite the correct path?

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<div class="post-metadata">

### Author: ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)
#### Post date: [March 3, 2026, 1:54am UTC](https://qa.fmod.com/t/title-fmod-studio-event-not-playing-even-with-correct-path/24075/2 "2026-03-03T01:54:33Z")

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Hi,

Thank you for sharing the information and code.

A few things to check:

- Is the `walking` event 2D or 3D? If it is a 3D event, are you setting [3D attributes](https://www.fmod.com/docs/2.03/api/studio-api-eventinstance.html#studio_eventinstance_set3dattributes) on the instance?
- Are there any errors or warnings in your logs/output?
- Are you checking the [FMOD\_RESULT](https://www.fmod.com/docs/2.03/api/core-api-common.html#fmod_result) returned by each call? Particularly `loadBankFile`,`getEvent`, `createInstance`, and `start`.

If you haven’t had a chance to look at our `play_sound.cpp` example, you can find it in the FMOD Studio API installation folder. For example, on Windows it is located at:  
`C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\core\examples`

Hope this helps!
